Stellaris

Stellaris

Planetary Diversity - More Arcologies
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Opdatering: 3. jan. 2021 kl. 20:18

- Added Eco-City Skins for Mars
- Added Hive, Machine and Megalfora Fortress Arcs
- Added in a Relic Mil Arc Solar System you can find and repair.
- Added a starbase module for Fortress Arc Systems
- Added Fortress Arc Skins for Mars, Earth and Aquatic Worlds
- Tweaked Planet Designations for Arcologies
- Removed the buildings for Arcologies but moved bonuses to the planets themselves.
- Mega flora Worlds now have their own AP to build arcologies
- You can now turn regular relic worlds to Fortress Arcs
- Tweaked write-ups for Arcology decisions

Opdatering: 9. dec. 2020 kl. 16:07

- Added the new Fortress Arcology, the beating heart of your military, this is very much in Beta would love to hear feedback. Also in case, anyone is wondering, the lack of soldier's jobs is on purpose, I find in general districts with soldier jobs don't scale very well.
- Tweaking Bioforge, Floraforge and Machine Factory Districts and gave them all a special building that improves spawning/building of pops.

Opdatering: 29. okt. 2020 kl. 10:08

- Updated to 2.8

Opdatering: 5. aug. 2020 kl. 21:49

- Nerfed the Size of the special Eco-Arcology
- Removed the ability to use the Engineered Environment on Bio-Forges and Machine Factories.
- Gave Bio-Forge + Machine Factory custom bonuses to make them more interesting.

Opdatering: 19. juli 2020 kl. 12:02

- Fixed text for Eco-Arcology requirements.

Opdatering: 12. maj 2020 kl. 7:57

- Updated to 2.7

Opdatering: 28. apr. 2020 kl. 17:23

- Eco-Arcologies have Entertainer again.
- Eco-Arcolgoies only need 10 urban districts to build.
- Fixed Synaptic District housing.

Opdatering: 15. apr. 2020 kl. 15:01

- Fixed Eco-Arcology Clouds
- Eco-Arcology now has Bureaucracy Districts, no more Trade Districts.
- Eco-Arcology Cultural Districts now only produce Culture Workers.
- New Bio Forge Texture
- Added old Ecocity Art (Texture+City) into the mod folder for people to use.
- Added Eco-City Neighbour system.

Opdatering: 17. mar. 2020 kl. 21:54

UPDATED to 2.6!

As always please report any issues or bugs you find, I'm sure I've missed something. I have the day off tomorrow so I will update as fast as I can.

Opdatering: 4. jan. 2020 kl. 18:35

- You can now turn Relic worlds into Eco-Cities
- Reworked Eco-City Districts, they now have Trade/Research/Culture
- Eco-Cities also now have an unclearable blocker that represents the nature preserves. It gives 10 Nature Preserve Ranger jobs. On the downside, it gives you -5 max districts.