XCOM 2
[WOTC] TLP Conventional Weapons with Visual Attachments REDUX
Showing 11-20 of 33 entries
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Update: 14 Sep, 2020 @ 4:10am

  • Streamlined the code to be more efficient.
  • Added Reflex Sight and Wildcat Ammo visuals for the Pistol.
  • Fixed the position of the Assault Rifle Alt Laser Sight.
  • Choosing to use the Alt Scope visual of either the LMG or the Pistol will now default the Reflex Sight to use normal Scope visuals instead.
  • Added weapon icons for Shiremct's Overhaul Attachments.

Update: 10 Sep, 2020 @ 10:18am

  • Fixed an issue with the Reflex Sight attachment on the Assault Rifle.

Update: 30 Aug, 2020 @ 2:25am

  • Fixed an issue causing the Shotgun to have identical Scope and Laser Sight attachment models.

Update: 29 Aug, 2020 @ 10:38pm

  • Fixed an issue preventing Bipods from being properly displayed on the Sniper Rifle.
  • Reworked the Sniper Rifle's Scope attachment (again).

Update: 28 Jul, 2020 @ 6:04am

  • Changed Scope and Laser Sight visuals for the Sniper Rifle.
  • Added additional settings in the XComUpgradeSlots.ini file to use additional variants of the Assault Rifle Laser Sight, Scope, and the LMG's Scope.
  • Changed Laser Sight visuals for the LMG.

Update: 17 May, 2020 @ 2:18am

Update: 22 Apr, 2020 @ 11:55am

  • Added a preconfigured WSR file to hide unwanted tiers.

Update: 22 Apr, 2020 @ 3:47am

  • Fixed an issue preventing the inventory preview images for the Cannon's Laser Sight and Scope from being displayed correctly.
  • Added Sniper RIfle bolt rack animation.

Update: 21 Apr, 2020 @ 11:06am

  • Fixed an issue preventing the correct inventory image for the Laser Sight upgrade of the Assault Rifle to display correctly.

Update: 21 Apr, 2020 @ 3:48am

  • Fixed an issue preventing the Conventional tier of weapons from correctly appearing at the start of the game.