Stellaris

Stellaris

Aesthetic Cinematic Graphics
Showing 61-70 of 107 entries
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Update: 30 May, 2019 @ 8:35am

1. Recolored projectiles and hit effects of Mass Driver, Coilgun, Railgun, Advanced Railgun, Gauss Cannon

2. Replaced Arc Emitter I & Arc Emitter II, Energy Lance, Tachyon Lance, Mega Cannon and Giga Cannon with
Arc Artillery and Focused Arc Artillery (an enhanced blue glow artillery graphic)
Energy Cannon and Tachyon Cannon (blue cannon style with trail effect)
Mega Cannon and Giga Cannon with new graphics (red cannon style with trail effect)

3. Renamed 5 standard Laser weapons into Laser Cannon weapons

4. Reworked/Rescaled/Recolored all Missiles and Torpedos

5. Added/Recolored/Reworked: more than 30 weapon and their technology icons

6. Added language support for renamed weapons: english, portuguese, french, german, polish, russian and spanish

Update: 25 May, 2019 @ 1:49pm

slightly adjusted (reduced) some graphical weapon durations, which were longer than necessary, in order to increase performance

Update: 24 May, 2019 @ 2:35am

reworked a lot of animation speeds and durations of projectile- and missile-like weapons (incl. all weapons of compatible mods)

Update: 23 May, 2019 @ 4:03am

ACG has now built-in Compatibility with At War: Advanced Ship Sections

Update: 23 May, 2019 @ 3:33am

improved weapon scaling of some MEM weapons

Update: 22 May, 2019 @ 7:10am

improved missile shield hit effect and fixed missing torpedo graphics

Update: 22 May, 2019 @ 1:27am

marginally adjusted graphical strike craft weapon animation speed for better immersion

Update: 21 May, 2019 @ 4:47am

(for SCX users) improved carrier and dreadnought ship behavior

Update: 20 May, 2019 @ 8:51am

Improved scaling of Sins of the Prophets ships

Update: 20 May, 2019 @ 5:50am

Reuploaded mod because there were missing files from one of the previous uploads