Invisible, Inc.

Invisible, Inc.

Advanced Cyberwarfare
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Update: 9 Mar @ 12:50pm

Advanced Cyberwarfare v1.7.3.470 - Finally Fixed Update
As promised, releasing the bugfixes with a marginal update, a little less than originally planned.

Renovations
- Removed the objective trigger system from ACW as it is now inside Sim Constructor.
- Balance change: Feather (alarm reducing program) cost 2 + 2/use => 1 + 1/use
- Removed Grid: Heinlein (After a device is captured, lock Incognita for the rest of the turn).
- Added replacement: Mirrormorph (After a device is captured, drain 1 PWR)
- Schysm feature: compiled script programs from Schysm will 'ave some neat names, and won't serve as a way to make free money.

Grids Expansion
- Added Grids:
- Hokusai (All drones are shut down. Each turn, one wakes up, pre-alerted.)
- Skorpios (All weapons are limited to 3 charges.)
- Argus (After the objective is completed, install a Blowfish.)
- Manegarm (After a shopcat/nanofab window is closed, end the turn.)
- Harmony (Extra unarmed scientists are spawned in the mission.)
- A Teia (Firewall boosting is twice as effective.)
- GRNDL (Turrets have +2 HP, ammo and firewalls.)
- GameNET (Mini-server terminals and stores are replaced with databases.)
- Terminus (Guards can see through cover while at max alarm level.)
- Rebalanced grid spawn weights (relative to each other; total chances of grid occurrence unchanged).
- Each corp has some "home" grids, thrice as likely to spawn in that corp.
- K&O: Satellite, Skorpios, GRNDL.
- FTM: SanSan City, Argus, Harmony.
- Sankaku: Hokusai, Oaktown, GameNET.
- Plastech: Crisium, Mirrormorph, A Teia.
- Neptune: Djupstad, Manegarm.
- Terminus is "home" at no corp, and spawns in Omni (making it fairly rare).

Quality of Life
- Fadeout timer is now clamped to its max value (when playing with decaying timer, this means Dragon could have fewer turns to extract if the alarm level rises multiple levels in a turn; TLDR - niche nerf)
- Dragon's colour will reflect her status: yellow means she's fading away, and orange means she's fading *imminently*.
- Clarified the Subvert ability tooltip with regards to its behaviour when controlling drones.
- Introduced a new Subvert alert when failing to control a Destroyer drone due to Failsafe AI.
- Clarified the Moonlight tooltip to hopefully make it clearer it follows a 0-1-2-1 pattern.

Bug Net's Latest Catches
- On-File Dragon's fadeout timer, as the counter on the augment, now displays the maximum fadeout properly (e.g. 8/8 turns rather than 8/0)
- On-File Dragon can no longer pin guards. I thought this was the case for about 2 years now, but apparently not.
- Fixed guards performing a dance when leaving known tiles. Thanks to Phyrax for the report and Cyberboy for the diagnosis.
- Fixed a potentially fatal display bug from improper Hash Key Counter initialization.
- Fixed the first mission sometimes containing a Grid.
- Schysm compatibility: copied Script Chips will not have unintentionally synchronized icons.
- Fixed Satellite grid failing to close the elevator properly.

Update: 9 Mar @ 12:48pm

Update: 25 Jun, 2024 @ 6:36am

Advanced Cyberwarfare v1.7.2.26
Minor consistency patch. I'd advise against updating to this version for a bit, because some of this should get integrated into Sim Constructor in a bit.

- Grids that trigger from objective completion now trigger at more consistent times. NOT backwards compatible. Especially NOT backwards compatible with More Missions. You've been warned. Djupstad and Satellite Grids are affected; they will no longer trigger the first time an agent is downed; they will no longer trigger when you *spot* the objective in a lot of missions, they will trigger when the objective is actually completed (shop opened, safe looted, cyberlab used, detention doors opened, CFO has been lying there for 6 turns).

- Added a new generation option to allow spawning grids at mid1 (the first half of the Contingency Plan mid-campaign/mid-endless mission). The second half cannot spawn grids as a technical limitation (not particularly worth overcoming, considering mid2 is plenty interesting by itself with its new alarm levels). The final mission probably shouldn't have grids either; but mid1? Well, it looks like any other mission, I say its fair game.

Update: 3 Oct, 2023 @ 9:29am

Update: 1 Oct, 2023 @ 9:34am

Update: 24 Sep, 2023 @ 1:25am

Update: 23 Sep, 2023 @ 11:28pm

Update: 23 Sep, 2023 @ 11:16pm

Update: 23 Aug, 2023 @ 2:00am

Update: 20 Aug, 2023 @ 8:58am

Advanced Cyberwarfare v1.7.0.159 - Recurring Reference Update
A couple long-awaited playability fixes & more replayability content!

Long-standing fixes
- fixed a crash when Transparency daemon expires
- *sort of* fixed Dragon's animdef. Dragon should appear on the screen at least.

New content
- added ACW-related loading tips
- introduced Grids: a mission modifier system! Five Grids are available on release, enabled via a generation option.
- SanSan City Grid: Whenever the Alarm Level increases, advance the tracker once.
- Crisium Grid: Daemons cannot be reversed.
- Djupstad Grid: After the objective is completed, agents have -2 max AP.
- Satellite Grid: After the objective is completed, lock the elevator for 5 turns.
- Heinlein Grid: After a device is hacked, Incognita is locked until the end of the turn.