DayZ
BaseBuildingPlus
目前顯示第 31-40 項,共 103 項
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更新:2020 年 9 月 9 日 @ 下午 6:24

FIXED: NULL pointer to instance. ActionDigGardenPlot.
FIXED: NULL pointer to instance. EvaluateCollision.

更新:2020 年 9 月 8 日 @ 下午 5:45

FIXED: Concrete mix can be attached to the cement mixer.
FIXED: Players no longer crash when looking at sofa/bed/toilet/dancefloor and hiding/showing UI.
FIXED: Added check for base building inheritance in ActionDestroyPart.c to prevent NULL pointer (Thanks to DaemonForge).
FIXED: NULL pointer to instance. Variable 'g_BBPRequireLandClaim'.
FIXED: NULL pointer to instance. Variable 'g_BBPLandClaimRadius'.
FIXED: NULL pointer to instance. Variable 'g_BBPRaidOnlyDoors'.
FIXED: NULL pointer to instance. Variable 'm_Target'.

更新:2020 年 8 月 24 日 @ 上午 6:12

FIXED: Items no longer fall through floors.
FIXED: Solar panel issues fixed.
FIXED: You can now climb onto T1 foundations.
FIXED: Reduced time to fold step ladder.
FIXED: Removed sofa attachment physics to hopefully prevent crash.

更新:2020 年 7 月 5 日 @ 上午 8:10

FIXED: 1.08 Compatibility fixes.
FIXED: Missing attachment slots fixed.
FIXED: Collision added to floor hatch holograms.
FIXED: T1 half wall can no longer be accessed from both sides.
FIXED: Temporarily disabled g_BBPInventoryToggle to fix stack trace error.
FIXED: Mortar mix can now only stack to 4.
FIXED: Mortar mix and concrete mix now sit correctly on surfaces.
FIXED: Crashlog errors fixed.
FIXED: Scriptlog errors fixed.

更新:2020 年 6 月 30 日 @ 下午 1:56

1.08 compatibility..
BBP currently still uses the old destruction method. We plan to add an option to use the new destruction method in a future update.

更新:2020 年 5 月 28 日 @ 上午 12:40

FIXED: Added distance check to sit and sleep actions.
FIXED: Items can no longer be placed when colliding with BBP walls.
FIXED: Plank spawn bugfix when placing sofa.

更新:2020 年 5 月 25 日 @ 上午 1:09

ADDED: TimeDestruction override option added to BBP_Settings.json.
ADDED: Sofa with sit action.
ADDED: Toilet with vomit action.
ADDED: Dance floor (invisible) with dance action.
ADDED: Sleep action added to bed.
FIXED: Require land claim server option is now working again.
FIXED: T1 floor hatches can now be destroyed again.
FIXED: Added some missing ; to the end of lines in DayZGame.c.
FIXED: Plank spawn bugfix when placing paintings and xmas tree.
FIXED: Improved painting position and targeting on walls.
FIXED: Removed geometry from painting to prevent abuse.
FIXED: Stepladder hologram now displays unfolded ladder.

SERVER OWNERS:
Rename or delete the old BBP_Settings.json from your server profile folder and let the mod create a new one.
Add the new items to your types.xml file. BBP_SofaKit, BBP_Sofa, BBP_Toilet, BPP_Dance_FloorKit, BPP_Dance_Floor.

更新:2020 年 5 月 21 日 @ 上午 1:48

ADDED: Raid times are now adjustable via BBP_Settings.json.
ADDED: Raid Tool damage is also configurable via BBP_Settings.json.
ADDED: Option in BBP_Settings.json for making BBP objects have infinite lifetime.
ADDED: Option in BBP_Settings.json for raiding only doors/gates/hatches.
CHANGED: Major code refactor across the board with a little more to come.
FIXED: Grass removal around well.
FIXED: Changed the way flat BBP objects are targeted.
FIXED: Fixed TimeDestruction issue with floor and roof hatches.
FIXED: Corrected flat parts not always destroying/dismantling.
FIXED: Hatches and stairs can now be individually dismantled and destroyed.
FIXED: Destroy and dismantle corrected on stairs and ramps.
FIXED: Ability to remove wire from gate added back to pliers.
FIXED: Fixed grenade client crash by temporarily removing explosion particle.
FIXED: Added Breachingcharge example file, including roof hatches and new parts.

SERVER OWNERS:
Rename or delete the old BBP_Settings.json from your server profile folder and let the mod create a new one.

更新:2020 年 4 月 30 日 @ 下午 8:38

FIXED: Land claim kits can now be placed with g_BBPRequireLandClaim enabled.
FIXED: Simple Base dismantle conflict fixed.

更新:2020 年 4 月 28 日 @ 下午 9:45

FIXED: Placement issues fixed, sorry!
FIXED: T3 door and window now require brick wall frame to be built first.