X4: Foundations

X4: Foundations

Variety and Rebalance Overhaul
55개 중 41~50개 표시 중
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업데이트: 2020년 4월 2일 오후 1시 30분

2.02

업데이트: 2020년 3월 31일 오후 12시 57분

2.01

업데이트: 2020년 3월 31일 오전 8시 54분

2.0 full release

업데이트: 2019년 11월 8일 오후 3시 14분

Version 1.96

Changes:
- Teladi Phoenix turrets were moved to better location. To update player Phoenixes plese do the following:
1. Sell current L turrets from the ship on shipyard/EQ dock
2. Let the ship undock
3. Buy L turrets again, they now should be on correct new locations
- Khaak stations are now destructible
- ARG, TEL, PAR now can have up to 2 carrier groups. Carrier groups now have more fighters (in vanilla its 6-10 fighters per carrier :? )

Balance:
- small adjustment of firepower for all L turrets to make them a bit more balanced against each other
- Khaak fighters a bit lowered health
- plasma bomb rebalanced a bit, was OP in players hands

Fixes:
- fixed few effect that could cause fps drop
- Khaak Forager was lacking cockpit so was not able to move or do any order. fix will influence only newly spawned ships

업데이트: 2019년 11월 3일 오후 2시 30분

Version 1.95

New:
- Argon and Teladi bombers now get new weapon slot.
- Plasma Bomb weapon for bombers that deals pure hull damage through shields

Changes:
- updates to Teladi buzzard(+1 shield), Stork (+1 shield) and Condor (moved turret) (thanks to RoverTX!!) Please upgrade your ships in shipyard/warf
- missile sounds updated

Balance:
- rebalance of L and XL combat and resupply ships hull and speed values
- rebalance of L and XL thrusters to make them more variable
- rebalance to M shields - they are a bit more robust
- small rebalance to S fighters
- rebalance of few small weapons

업데이트: 2019년 10월 14일 오전 9시 00분

Version 1.9

New:
- Addition of Xenon missile destroyer V with accompanying long-range cruise missile and anti-fighter missile
- Xenon P now has additional missile launcher

Balance:
- Ion weapons have even more anti-shield damage, but lower anti-hull
- Shotgun-type weapons have damage fall-off and are more powerful on close range
- S and M pulse and beam weapons damage increased
- some tweaks to paranid fighters so they are a bit more maneuvarable. small tweaks to other fighters
- Xenon N and M are now very different light and heavy fighters.
- due to 2.6 improvement to faction economies Xenon destroyers have a bit more hull, Xenon K now wields a pair of Xenon Maulers instead of Obliterators
- small tweaks here and there

Note: M turrets are still not destructible as provided fix in 2.6 was not as good as I hoped, ill continue tests and will try to find a solution.

업데이트: 2019년 7월 24일 오전 9시 34분

1.8

Balance pass:
- Fighters were rebalanced: more distinction between light and heavies fighters, HP levels have gotten lower in general, some lighter fighters became faster (e.g. Falcon), some heavy fighters became slower (e.g. Buzzard), some lighter ships now have better handling.
- N is now fast interceptor with low HP, M is now a much slower heavy fighter with double the shields.

업데이트: 2019년 6월 22일 오전 3시 19분

Version 1.7
NEW:
- new Xenon long-range large turret mounted only on I and stations.
Changed:
- Heavy Lance is now a real beam, while its AI usage can sometimes be weird it should be fine in general, and this also resolves the issue with self-hitting with it.
Balance pass:
- very minor tweak to DPS of some weapons
- Oddy nerfed once more, HP and shield power
- small update to loadout rules, now even more varied.

업데이트: 2019년 6월 8일 오후 4시 43분

Version 1.62
- updated previously untouched Khaak weapons in line with other modded weapons
- some bugfixes
Balance pass:
- all missiles reload time increased 2x times, to compensate damage increased as well
- Xenon K will now have 4 additional M turrets on its top (only for newly built Ks)
- Slightly increased HP of K
- Slightly increased HP of I
- Slightly increased damage output of Xenon Obliterator Beam
- Decreased HP of Odysseys

업데이트: 2019년 5월 28일 오후 11시 55분

fix tu hunter turret