X4: Foundations

X4: Foundations

Variety and Rebalance Overhaul
21–30/55 bejegyzés mutatása
< 1  2  3  4  5  6 >
Frissítés: 2021. márc. 16. @ 16:57

Patch 3.0.1
- slightly modified OOS calc to improve small ships surviveability
- fixed Pioneers starting ship lacking internal generator
- updated Russian translation
- added back functionality to provide encyclopedia entries for internal generator on new game (will require a save-load cycle on ongoing saves to work)

Frissítés: 2021. márc. 16. @ 10:49

added COH dependancy

Frissítés: 2021. márc. 16. @ 10:17

Patch 3.0
- VRO is now updated to COH DLC and it now REQUIRED it to work. All Terran equipment and ships were rebalanced for VRO.
- Mod is now updated for 4.0 systems, including reworked OOS calc etc.
- Split are getting new Viper missile frigate, with unique launchers and “Serpent nest” swarm missiles.
- Terrans are getting new light carrier Chiba.
- Terrans are getting new weapons – Electro-Magnetic Plasma Cannon, Graviton Cannon, Starburst Shockwave cannon, Point Singularity Projector. Note that Terran heavy weapons can be used only by Terran ships.
- All internal generators will be visible in UI and in wharf/shipyard that makes it much clear how they work and what exact benefits ships get from it. This will be mandatory equipment and ship cannot be ordered/ bought without it.
- Light and Heavy weapons will be clearly separated in UI now, light ones are called “Standard” and heavy – “High-powered”.
- S engines thrust was reduced by 10%, M engines by 5%, ships will still be faster than in vanilla. “No highways” mod is still recommended.
- Shield and regeneration values were a bit rebalanced, now capital ships have higher regens that makes them feel more robust. Most heavy weapons received boost to their shield damage to counter this slightly, so weapon choice is now more important depending on the targets you plan to face.
- Missile costs reworked depending more on their damage-per-capacity.
- All X3 ships, that VRO adds, received texture update and it’s now possible to use paint mods on them.
- Ion weapons will now slow down targets they hit. Weapons like Concussion generators will now push targets slightly.
- Xenon U is now not active on game start and will appear only after first 60 hours in the game.
- Numerous small fixes and balance tweaks.
- VRO wiki is updated, list of recommended mods have changed slightly, please revisit.

Frissítés: 2020. okt. 15. @ 15:47

Patch 2.3.4
After some feedback Xenon u was slightly changed:
- Tiny decrease in weapon damage
- increased construction time and resources cost, U should be more rare sight now.

Bugs fixed:
- few missing sounds
- missing icons for split missile turrets, powered beam turrets and plasma bomb

Frissítés: 2020. szept. 27. @ 15:55

fixed beam sounds

Frissítés: 2020. szept. 25. @ 13:52

2.3.3
Noticeable changes
- Beam Weapon rebalance: they are now are a bit better against hull, but have lower damage then previously vs shielded targets (Argon Ion Projector is still anti-shield weapon and Teladi Positron Beam still has equal damage to shield and hull).
This is done to make them more interesting and give a small penalty for their precision and overall reliability.
- Xenon U gets its own icon
- Decreased number of Hounds to make them more rare
- Decrease AOE effect range of some missiles to make stripping turrets less trivial.

Fixes
- Fixed Hound wreck geometry
- Cleaned Hound and U asset files to remove debug errors (had no impact on game)
- Fixed sound of Lancer
- Fixed Tomahawk missile having small explosion visuals

Misc
- Split DLC is not required (egosoft fixed dependency issues)
- Added recommended mods as optional dependencies.

Frissítés: 2020. aug. 24. @ 3:03

Patch 2.3.2

- fixed Xenon U-class selected instead of I for its jobs

- changed shield regen shield delay mods so they are useful now (thanks to mAritz)

Frissítés: 2020. aug. 23. @ 15:17

Patch 2.3.1
- Fixed Hound engine groups
- Updated material cost for new XEN U-class, was copy paste from K
- TEL, PAR, ARG battleships can now use power beam turrets for 2 turrets (Corona 2 in front, Deimos 2 on top, Fulmar 2 on main mid section)

Frissítés: 2020. aug. 23. @ 11:46

Version 2.3
Fully compatible with previous saves.
Final MAJOR version before next DLC, some small additions and fixes are possible if needed.

Notable changes:
- New Paranid Hyperion frigate, tried to have it as close in functionality to X3 as possible.
- New Argon Cyclops Frigate (thanks to Axeface), more beefy frigate with more focus on support then direct damage dealing. Cyclops battleship is now renamed to Corona.
- New Pirate unique destroyer Hound (Thanks to BrummBear) + pirate unique L turret.
- New Xenon U, XL carrier with unique weapons layout and powerful forward-facing beam projector.
- Rework of some slow missiles, now faster, some missile costs were changed.
- Centaur and Hyperion spinal weapons now have small 5 degrees gimbal to help with targeting
- other small updates and balancing.


Miscellaneous:
- some flak weapons redone to better work OOS
- some change in texts.
- quite few bugs squashed.
- some audio updated.

Frissítés: 2020. jún. 14. @ 11:08

Version 2.2
NOTE: THIS IS NOT 2.2 WITH NEW FEATURES, STEAM is not able to make 2.1.95 version so i had to use 2.2. Planned features for 2.2 will be called 2.3 instead.
Fully compatible with previous saves.
Final version before full work on 2.2 starts, this one brings some polish and a bit of a rebalance due to turret improvements in 3.2 (and potential fixes of remaining issues in next patch according to devs).

Notable changes:
- New Split battleship Gharial designed to go toe-to-toe with heavy ships. Having a bit more HP, one more shield generator 11 L turrets with good coverage but approximately 50% less M turrets than Raptor it is much better suited for long range engagements with enemy battleships. Its also more expensive than Raptor.
- New powered beam weapons that can utilize full power of XL energy generators on Carriers, so only them can mount those extremely powerful weapon systems, only one per ship and race-specific. Raptor does not get one though as it already uses its full potential.
- ALL M and L turrets were slightly nerfed. 10% for general or anti-cap turrets (15% for heavy lances) and 15% for anti-s turrets. This is made to balance them out with better targeting of turrets and to improve surviveability of smaller ships to make them more viable.

Miscellaneous:
- few bugs squashed.
- some weapons that used ambient sound now use correct ones, expect Ion Projector, Tri Beam and Positron Beam, was not able to fix them somehow, will do in next version.