Arma 3
Ambush (SP + CO-OP)
Viser 1–10 av 15 bidrag
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Oppdatering: 23. apr. 2017 @ 6.13

Hello all, I wanted to give the players an easier way of completing the first task; so I added extra explosives in the covered transport vehicles and alternative optics for the players in a container at mission start.

-Added explosive charges to cargo containers on some of the transport vehicles
-Added item box at mission start containing alternative optics and supressors
-Fixed a typo in mission briefing
-Adjusted TOD slightly
-Minor adjustments to how in cargo troops and drivers react to being ambushed

Oppdatering: 26. jan. 2015 @ 19.26

Oppdatering: 26. jan. 2015 @ 19.24

Oppdatering: 26. jan. 2015 @ 19.22

Oppdatering: 24. nov. 2014 @ 18.45

Oppdatering: 22. nov. 2014 @ 13.23

Overhauled the entire mission, lots of changes. -Player team is now on NATO faction - Added an extra playable team member (marksman) - Transport vehicles are no longer made out of paper - lots of optimizations to tasks and waypoints - CSAT now have a greater response to the ambush - Players can now use the abandoned MRAPS-

Oppdatering: 3. sep. 2013 @ 9.03

- Reup for latest dev build

Oppdatering: 24. aug. 2013 @ 6.11

- Removed weather trigger as it is no longer needed

Oppdatering: 21. aug. 2013 @ 16.17

- Briefing should now appear before mission starts on single player

Oppdatering: 21. aug. 2013 @ 10.40

- New "optional" objective
- Destroyed convoy vehicles that where carrying ammo/weapons will produce secondary explosions