X4: Foundations

X4: Foundations

Faction Enhancer - Catchup Module
Viser 11-20 af 24 forekomster
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Opdatering: 4. mar. 2021 kl. 6:58

Opdatering: 27. jan. 2021 kl. 14:53

Opdatering: 6. dec. 2020 kl. 6:30

Opdatering: 1. aug. 2020 kl. 14:25

Catchup logic will no longer consider drones and lasertowers when evaluating faction strength

Opdatering: 4. juni 2020 kl. 7:12

  • Factions without a military (i.e. FRF) are now ignored for catchup logic
  • Improved catchup calculation for and against Xenon when a Xenon sector group has multiple adjacent enemies

Opdatering: 20. apr. 2020 kl. 16:00

  • Adjusted detection of nearby enemies to account for cases where a faction does not own or contest a sector but has a substantial economic presence
  • Adjusted bonus to be higher in cases where a faction has more economy than enemies but substantially lower military

Opdatering: 16. apr. 2020 kl. 9:39

Updated the detection of enemies for catchup comparison to match the change to invasion logic in 3.0

Opdatering: 3. apr. 2020 kl. 9:14

Flagged the module to attach to the save file to work around a rare but severe issue with DLC compatibility some users were having.

Opdatering: 31. mar. 2020 kl. 7:40

  • 3.0 compatibility
  • Factions that are badly losing their war(s) for a long time (many game hours) can now receive a support convoy from the planet in their home sector
    • Ships fly in from very far away to supply critical resources to shipyard/wharf, then are disassembled
    • Nav beacons are placed along the expected path, so friends/enemies can follow back and protect/intercept
    • A new convoy can be deployed many hours later if the situation does not change

Opdatering: 17. okt. 2019 kl. 7:12

Adjusted catchup logic calculations to make it easier for factions with many nearby enemies (HOP) to obtain a bonus