Arma 3
MGI ADVANCED MODULES
Visualizzazione di 21-30 elementi su 80
< 1  2  3  4  5 ... 8 >
Aggiornamento: 15 set 2021, 16:47

Aggiornamento: 14 set 2021, 19:08

Improved tire burst on barbed/razor wires. Compatible with CUP maps and more.

Aggiornamento: 29 ago 2021, 1:03

Aggiornamento: 19 ago 2021, 1:18

Tweaked, improved some functions

Documentation is updated.

Aggiornamento: 28 lug 2021, 22:38

Added a "Rearm" module. See this first post:
https://forums.bohemia.net/forums/topic/235487-ai-can-rearm-on-crates-corpses-weapons-vehicles-arsenal/

Aggiornamento: 11 giu 2021, 16:58

Tweaked MP heal & revive module

Aggiornamento: 2 giu 2021, 18:18

- Modified dynamic simulation on advanced patrol module (need dynamic simulation enabled [default] )
- tweaked HUD plane for hook down near aircraft carrier (compatible with mods)

Aggiornamento: 28 mag 2021, 19:02

Deeper SOG prairie Fire integration:
- stick charges /blow doors
- loot in houses
- flags on areas
- breach wires & fences + blow tires

Aggiornamento: 25 mag 2021, 10:51

S.O.G. Prairie Fire compatible:
- option in civilian life, vehicle traffic modules,
- blast and fire module compatibility on drums, tanks...

fixed unwanted behavior for heal & revive module in multiplayer
tweaked some other modules

Aggiornamento: 17 mag 2021, 23:20

minor fix for plane respawn