RimWorld

RimWorld

Weapons of the Gods
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Update: 11 Mar, 2020 @ 11:42am

[Auto-generated text]: Update on 3/11/2020 11:41:59 AM.

Update: 27 Feb, 2020 @ 9:14am

[Auto-generated text]: Update on 2/27/2020 10:14:27 AM.

Update: 26 Feb, 2020 @ 11:34pm

[Auto-generated text]: Update on 2/27/2020 12:34:49 AM.
No more errors should appear after enabling the mod

Update: 26 Feb, 2020 @ 10:40pm

[Auto-generated text]: Update on 2/26/2020 11:40:27 PM.

Update: 26 Feb, 2020 @ 10:29pm

[Auto-generated text]: Update on 2/26/2020 11:29:45 PM.
Should Run on 1.1 Rimworld now

Update: 8 Mar, 2019 @ 11:47pm

[Auto-generated text]: Update on 3/9/2019 12:47:07 AM.

Fix Bug: During sieges the Debug Menu would spam the error:
"Exception while ticking lord with job RimWorld.LordJob_Siege: "

Update: 7 Mar, 2019 @ 12:14am

[Auto-generated text]: Update on 3/7/2019 1:13:52 AM.

Fixed issue with dark energy costing way more than it should have.

Added Dark Matter Scythe

Reduced work required to make weapons

Update: 6 Mar, 2019 @ 12:25am

[Auto-generated text]: Update on 3/6/2019 1:25:45 AM.

Added new armor pieces: Dark Matter Shield Belt and Dark Matter Pants.

Reduced work required for crafting the weapons as I realized they were a bit insane, so they've been significantly lowered to something more reasonable.

Update: 4 Mar, 2019 @ 2:03am

[Auto-generated text]: Update on 3/4/2019 3:03:32 AM.

Enemy raiders should not be able to spawn with these weapons now.

Update: 3 Mar, 2019 @ 11:39pm

[Auto-generated text]: Update on 3/4/2019 12:39:33 AM.