Conan Exiles

Conan Exiles

Professions 4.3.0 - Mod has Moved
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Update: 26 Mar, 2020 @ 1:03am

This update addresses the followin issue:

1. Fixed Human Bonus Feats displaying Waterbreathing as a buff
2. Allow shield line of spells to stack

Update: 25 Mar, 2020 @ 9:45am

This update addresses the followin issue:

1. Fixed Human Bonus Feats displaying Waterbreathing as a buff

Update: 25 Mar, 2020 @ 8:30am

This update addresses the followin issue:

1. Fixed Arcanus Orc not having Nightvision
2. Fixed Human Bonus Feats not calculating correctly

Update: 24 Mar, 2020 @ 12:46am

This update addresses the followin issue:

1. Fixed an issue where Arcanus Orc could not be selected as a Race.
2. Fixed an issue where racial attributes would not appear properly.

Update: 23 Mar, 2020 @ 5:59am

This update addresses the followin issue:

1. Fixed an issue where resetting Race was not removing all racial attributes and abilities.

Update: 22 Mar, 2020 @ 5:16am

This update tests a new casting mechanism that hopefully addresses the inabilty to cast until your character was at a full stop. The reason it doesn't work as intended is because of Funcom's momentum system and server tick issues. The original casting time of spells was reduced trying to fight the momentum issue but now that the momentum issue has been side-stepped casting times will be returned to their originally intended casting times.

ALL OF THE BELOW IS SUBJEST TO CHANGE BASED ON THE NEXT MONTH OF BEING LIVE.

1. The caster can now move while casting.
2. The caster now receives a 6 second debuff for casting called Casting Focus that slows their movement by 75% for six seconds.
3. Casting times have been increased by 50%.
4. Corruption only happens if the spell is successfully cast
5. Corruption from casting spells as been increased
6. The shield line of spells can be reapplied before they expire.
7. A tweak to the Casting Disarm buff should allow for faster rearming after spell casting.
8. Casting Focus and Casting Disarm will disappear immediately if spell casting is interrupted.

Update: 22 Mar, 2020 @ 4:20am

This update tests a new casting mechanism that hopefully addresses the inabilty to cast until your character was at a full stop. The reason it doesn't work as intended is because of Funcom's momentum system and server tick issues. The original casting time of spells was reduced trying to fight the momentum issue but now that the momentum issue has been side-stepped casting times will be returned to their originally intended casting times.

ALL OF THE BELOW IS SUBJEST TO CHANGE BASED ON THE NEXT MONTH OF BEING LIVE.

1. The caster can now move while casting.
2. The caster now receives a 6 second debuff for casting called Casting Focus that slows their movement by 75% for six seconds.
3. Casting times have been increased by 50%.
4. Corruption only happens if the spell is successfully cast
5. Corruption from casting spells as been increased
6. The shield line of spells can be reapplied before they expire.
7. A tweak to the Casting Disarm buff should allow for faster rearming after spell casting.
8. Casting Focus and Casting Disarm will disappear immediately if spell casting is interrupted.

Update: 22 Mar, 2020 @ 12:41am

This update tests a new casting mechanism that hopefully addresses the inabilty to cast until your character was at a full stop. The reason it doesn't work as intended is because of Funcom's momentum system and server tick issues. The original casting time of spells was reduced trying to fight the momentum issue but now that the momentum issue has been side-stepped casting times will be returned to their originally intended casting times.

ALL OF THE BELOW IS SUBJEST TO CHANGE BASED ON THE NEXT MONTH OF BEING LIVE.

1. The caster can now move while casting.
2. The caster now receives a 6 second debuff for casting called Casting Focus that slows their movement by 75% for six seconds.
3. Casting times have been increased by 50%.
4. Corruption only happens if the spell is successfully cast
5. Corruption from casting spells as been increased

Update: 20 Mar, 2020 @ 12:47pm

This update addresses the following issues:

1. The shield line of spells have had their particle effects reduced to only a circle on the ground around the caster.

Update: 19 Mar, 2020 @ 12:52pm

This update addresses the following issues:

1. Fixed a problem where healing could grant too much healing