Shadowrun Returns

Shadowrun Returns

SNES Reboot Alpha Version - OLD VERSION
Näytetään 101–110 / 116
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Päivitys: 26.8.2013 klo 21.24

1.3.2
- Implemented several bug fixes.
- Fixed the freeze on talking to the Indian Shaman in the Cemetery BUT the scene is still flaky. I had to click in the exact right spot to leave because the camera region froze.
- Slightly modified the Grim Reaper Patron conversation
- Implemented Store interface for weapon shop

I made fixes, I ran though it once, then made more fixes, then published. I did not verify that the fixes didn't break other things.

Päivitys: 25.8.2013 klo 21.23

V1.3.1
Downtown is still very bare, I spent time bug fixing rather than adding content.
I am doing a full walk through now, to catch issues, but as usual I appreciate any feedback you can provide.

I worked on the hireling logic, fixed a bunch of issues. I'm sure there is more, so if you have any trouble tell me.

I spent a LOT of time on the monorail logic. It is now a single scene (with the exception of your first time at Daley). This means fewer loading scenes and quicker transition time. It also means more chances for things to go wrong. I ran through it fairly thoroughly, but there may still be issues.

There were a couple spots in the Caryards enemy spawn room in which you were invincible. While I cannot fix that easily, I made it less of an issue. The enemies will flee when you stray a certain distance from their area.

A bunch of other bugs and issues were fixed, but hopefully you won't notice them. ;)

I performed a quick run through and encountered a handful of obvious issues. You can see what, or report your own, here: http://gtm.steamproxy.vip/workshop/filedetails/discussion/166810095/864977025975792292/

Päivitys: 24.8.2013 klo 1.11

V1.3.0

The Downtown Center map has been added. This is just the MAP. No NPCs or other things have been added to Downtown yet.

Provided you are not continuing a previous game of this module, the Rat Shaman Lair is also accessible. If you are continuing unfortunately the variable which locks the gate has already been set for your character.

- Quickly checked Hamfist logic. Appears to be working.
- Quickly Checked Orifice logic.
- Fixed Orifice cost
- Replaced Maria Spawner
- Fixed Glutman spawning
- Linked Rat Shaman Lair properly to Downtown map.
- Monorail is working for all locations (although it will continually spawn the ork ambush downtown.)

I have NOT thoroughly tested yet. I was just excited to share the Downtown map.
I probably should have waited until more progress was made.

Expect more updates later this weekend as I investigate the bugs people previously raised.

Päivitys: 18.8.2013 klo 23.04

There simply is not enough time in the day. :(
Daley station exists. Granted you are stuck once you get there.
There's no leaving and no going back.

I would suggest waiting until build 1.3.0 before trying again.

Päivitys: 17.8.2013 klo 23.28

Another small change day, but at least its proof I'm still working!

- Grim Reaper Club Waypoint added
- Added Old Town Talisman Shop Items
- Corrected Vivyan's Gender
- Added Weapon Shop Items. Prices need to be adjusted. Interface needs to be improved. Descriptions need to be added
- Added Storage Locker for Stash access to Jake's room
- Added crates for stash access to Caryard
- Rebalanced Caryard grind room
- Finished Sputnik club conversations
- Fixed (untested) Free reward on enemy fleeing
- Fixed (untested) accidental killing of Hirelings on TS Center

I'm hoping to have some sizable updates tomorrow. If things go well I will have the start of Down Town. I cannot promise it though.

Päivitys: 16.8.2013 klo 20.49

Been busy working away on background logic.

This build needs to be THOROUGHLY tested.
I added / changed Hireling logic.
In the event your hireling does something unexpected, please let me know as much detail as possible.

- Added most of Sputnik Club. Will finish later this weekend.
- Fixed Talisman phone conversation
- Added Orifice
- Added Dances with Clams
- Fixed Hireling Spawning logic
- Switched Hamfist and Orifice's weapons

Possible issues
- Leaving Sputnik sends to wrong point
- Possibly issues with Hirelings on return to Tenth Street

Päivitys: 15.8.2013 klo 0.08

- Fixed Hamfist hiring logic to remove repetitive checks
- Fixed Jangadance hiring conversation
- Added Jangadance to on enter hiring conversations
- Adding music (more or less randomly chosen) to outside Tenth Street scenes and Grim Reaper club
- Cleaned up old / unused functions from Office Block
- Fixed "free Karma/Nuyen" bug in Office Block. (and then thought of a better fix)
- Verified that Hamfist is hire-able and will join party. He joins when you leave the club. If he still doesn't join you on v1.2.6 let me know.
- Fixed (in theory) "Kitsune Leaves party" issue. Unverified.
- Fixed logic in Grim Reaper Patron conversation.

Päivitys: 12.8.2013 klo 22.42

Hopefully you approve of the turtle philosophy!
I'm releasing almost daily small updates.
Usually its just bug fixes (sadly), but I try to get new locations in as well.

* Renamed variable which tracks returning to tenth street
* Re-added rough drafts of hirelings
* Added Jangadance return to Tenth Street Dialogue
* Added Jangadance as a hireling runner. He needs to be balanced. Need to fix name spelling in leave dialogue.
* Old Town Talisman Shop added (you can't buy yet)
* Minor fixes here and there

I will thoroughly test when Old Town is done.

Päivitys: 11.8.2013 klo 23.50

COMMENTS
I really wanted to have something obvious and new to show, but sadly things conspired against me.
I figured I would quickly implement and test hiring logic so that Hamfist would stop disappearing and instead I spent the whole night on it and related changes.

CHANGE LOG
- Added variables for hireling tracking (even if the NPCs aren't available yet)
- Added hiring logic to Tenth Street.
Note: Hireling won't leave immediately when inside a building. That will be added in the future. Hamfist seems to work, but also seems to be buggy. If he does anything unexpected let me know so I can narrow down the cause.
- Fixed player spawn location logic on TS Center, TS Office Block
- Disabled reoccurring spawn in some locations. (until I have a better method)
- Fixed Tenth Street Station so you can return to Old Town.

Päivitys: 11.8.2013 klo 0.30

Enemy Changes
- Down powered Tenth Street Enemies.

Old Town Changes
- Added conversation to Weapon Shop. You cannot purchase yet.

Monorail
- I added the monorail station to Old Town and Tenth Street. This is a ROUGH draft. I need to fix up the camera's, deal with black space, etc.

I expect to include more changes tomorrow so I haven't done a thorough bug-hunt walk through.