Sid Meier's Civilization VI

Sid Meier's Civilization VI

Zee's Strategic Resource Overhaul
12개 중 1~10개 표시 중
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업데이트: 2023년 10월 9일 @ 오후 9시 20분

-2 units were not updating with the mods intended resource values, this is now corrected
--The Dutch Zeven Provincien
--The English Ship of the Line Unique Unit from Steel and Thunder (replaces the Sea Dog)
Unique Unit discounts are now standardized (ranges from 2 to 6 vs standard counterpart)

업데이트: 2023년 10월 3일 @ 오후 11시 48분

-Finally identified why the Nuclear Submarine wasn't getting resource costs for some people; successfully patched.

업데이트: 2021년 7월 27일 @ 오후 4시 44분

- Added support for new vanilla units - Line Infantry and Man-At-Arms
- Updated and Optimized the integrated Warfare-Expanded-Compatibility-Patch with most recent release variant, "Reloaded (all 3 parts)"
- Removed redundant unit code
- Updated some Unique/Replacement Unit costs for consistency

In total, Roughly 25 units updated/added/revised

업데이트: 2019년 11월 6일 @ 오후 7시 21분

-Compatibility Update, No Changes

업데이트: 2019년 4월 2일 @ 오전 11시 58분

업데이트: 2019년 3월 11일 @ 오전 12시 59분

-- Full Support for Warfare Expanded: Complete Edition added

업데이트: 2019년 3월 7일 @ 오후 7시 24분

- Reduced uranium cost of WMDs from (50 and 100) to (35 and 70).

업데이트: 2019년 3월 6일 @ 오후 10시 07분

업데이트: 2019년 3월 4일 @ 오후 8시 24분

-=- Reduced all resource node income from (3) to (2).
When I was first writing the mod I wanted to err on the side of too much instead of too little. After further play-testing its clear now those values were indeed, too much.

-=- Small increase to upfront cost on Swordsman, Horseman, Courser, Knight, Cuirasser, and Tanks.
-=- Same applied to Steel & Thunder; Rifleman and Longswordsman.

업데이트: 2019년 2월 24일 @ 오후 11시 00분