Invisible, Inc.

Invisible, Inc.

Manual Hacking
Näytetään 11–20 / 33
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Päivitys: 17.9.2020 klo 15.13

V.1.20:
- Got rid of old Incognita weakening/disabling generation options because they were interacting oddly with each other. Replaced with new option to set Incognita status to either vanilla, LOS-limited hacking, or disabled (this will only affect new campaigns)
- Fixed Incognita lockdown being lifted if Paradox spawns and expires during a mission
- Fixed Incognita lockdown not working at all during the story missions
- Added a new option to restrict Incognita's hacking to **cameras and turrets only**. This can be combined freely with any of the Incognita status options.

Päivitys: 3.9.2020 klo 9.03

fixed bug introduced in previous update

Päivitys: 2.9.2020 klo 10.07

fixed bug introduced in previous update

Päivitys: 1.9.2020 klo 11.01

V.1.16
- Fixed bug when switching between hacking two devices if both are within reach
- Fixed agents still playing the hacking animation if a device they're hacking has been instantly hacked by other means (buster chip, fast hacking, Incognita program)

Päivitys: 29.8.2020 klo 8.02

V.1.15*
- Throwing a grenade and other similar actions correctly resets hacking now

Päivitys: 27.4.2020 klo 7.06

V.1.14:
- Fixed some WIP code causing a crash introduced in previous update

Päivitys: 23.3.2020 klo 16.38

V.1.13:
- Compatibility with Age of Lever/FuncLib. Activating any of the manual hacking abilities while seen by the enemy will compromise HARMLESS and TRUSTED, but not LEGIT status

Päivitys: 20.3.2020 klo 6.47

V.1.12
- Fixed bug where daemon would be instantly killed if an agent started to identify/kill the daemon, then moved away
- Fixed a previously reintroduced bug where, if drone moved away on enemy turn while being hacked, hacking wouldn't be reset

Päivitys: 17.3.2020 klo 20.04

V.1.11
- Fixed UI issue with multiple console tooltips
- The Slow Hack and Daemon Sniff actions can now be toggled on and off without moving from the spot

Päivitys: 13.3.2020 klo 15.40

V.1.10
- Revamped daemon killing mechanic. Slow or fast hacking no longer kills daemons. Instead, the Identify Daemon ability agents with Hacking 3 get becomes a Kill Daemon ability at Hacking 5.
- Fixed final mission bug caused by agents being despawned mid-hack or mid-identify when Central enters the final corridor.