Arma 3
(REPLACED) Vandeanson's Apocalypse
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Update: 26 nov 2021 om 0:46

dynamic simulation disabled by default.
In order to enable, add this to your init.sqf:

0 = [] spawn {waituntil {!isnil "VA_DynSymEnabled1"}; sleep 1; VA_DynSymEnabled1 = true;};

Update: 29 jul 2020 om 4:44

hotfix

Update: 29 jul 2020 om 3:58

v2.88

- Bleeding should now be properly triggered
- Infection should now be properly triggered
- Temperature (WIP) system chat message "drying" removed (God that annoyed me!)

Update: 13 jun 2020 om 13:48

hotfix : hiding of AI removed

Update: 13 jun 2020 om 11:57

va2.287:
- Dynamic Simulation System re-enabled
- AI skills set to 0.55, down from 1

Update: 9 jun 2020 om 4:02

V2.286:
- VA AI Skill system feature removed
- dynamic simulation removed
- fix: AI got their AI simulation disabled, AI would no longer respond to anything. AI at sites should no longer spawn unresponsive.
- gearing: AI equipper fixed. Dead AI should get properly equipped and should not change rifles unifrom vests and other gearparts.
A minimum of 1 magazine per primary and handgun weapon should be in their inventory + additional VA stuff per settings

Update: 4 jun 2020 om 4:39

hotfix, added missing files causing the crash

Update: 4 jun 2020 om 1:36

v2.285:
- AI: dynamic simulation disabled:
this is might possibly fix the freezing AI issue, assuming that the issue with unresponsive AI is linked to Armas enableDynamicSimulation feature.
Please let me know if this fixes the issues reported

Update: 12 feb 2020 om 15:03

v2.284

- added new bleeding from VA 3.0 WIP build, replaced old bleeding
- added new infection from VA WIP build, replaced old infection

the features are re-written, fixes:
- random bleeds/infections
- hits that are registered multiple times (Z damage or explosions) will now only once trigger a bleeding/infection hit (subject to bleeding/infection chance)
- hunger, thirst, bleeding, blood and infection should now properly reset at death

Update: 4 feb 2020 om 13:15

v2.283

- fixed basebuilding hotkey issue - should no longer seize to work after SP save.
- Restarting a mission will bug the hotkey. to avoid that, fully leave the scenario and restart it from the main menue.