Hearts of Iron IV
Irenthar: City of Hate
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Обновление: 14 авг. 2021 г. в 16:25

-Made Zarathum gain its large amount of VP's from its reconstruction instead of starting with them
-Nerfed Shortbow Archers
-Fixed Pyrkhiv Commissiary tag not switching back to Perkavland if defeated
-Made Commissiaries switch primary race to Elf and back again if defeated
-Cleaned up Commissiary decision interface
-Added more name changes for Commissiary states and cities
-Fixed various small bugs
-Prevented the Ungerdaler United Front from forming if Stahlhof wins the Ungerdaler Civil War
-Fixed several OoB's placing units in wrong positions
-Fixed GMR separatist rebels getting the wrong states

Обновление: 13 авг. 2021 г. в 3:42

-Fixed problems with the AI strategy
-Fixed unfinished event firing

Обновление: 12 авг. 2021 г. в 6:51

-Took a brief break from serious work to add a new console command event
-Fixed ARB party popularity not adding up to 100

Обновление: 11 авг. 2021 г. в 17:46

-Added UNG's military branch
-Disabled all peace options other than taking states (makes it easier to script around peace deals)
-Fixed ORD's Noble Revolt decisions being broken
-Tweaked units to generally be WAY more specialized
-Slightly buffed farm food output
-Added random events (or, well, just one for now, but the system's there!)
-Added updated GFX for the 'National History' button in the 'History' tab (thanks, Caelvanir!)
-Replaced a removed focus tree GFX
-Removed Schneefilde-specific foci from the generic Freiprinztum focus tree
-Fixed the 'Has Magic Ring/Sword/Armour' trait icon not rendering properly
-Added rivers (thanks, Veag!)
-Reworked onmap trees, which should provide a significant performance boost (Thanks again, Veag!)
-Entire map got a facelift (Thanks yet again, Veag!)
-Made lore screen open on startup
-Told Ordoria it might not be smart to declare war on the Rthaur when there's another civil war already going on
-Told Ordoria that they can Re-Establish Dominance even if Eastern Ordoria runs part of the land for them
-Finally added the flavour events for Ordoria CrownLoyalist wrote ages ago (thank you for your work and your patience, Crown!)
-Changed the Sack of Schneefilde to now fit the new borders
-Updated Vernythe's portrait to not suck
-Fixed Skaelinger and Rimatü having to abide by Bergialer restrictions on reforming Vergallheim
-Fixed conscription law loc not loading in properly
-Fixed the AI not restoring Zarathum
-Fixed Puritans being friendly and peaceful with non-same-race countries
-Told AI to not take states in peace it cannot reach to prevent bordergore
-Hid AI modifiers from traits
-Fixed leader descriptions for the Ordorian leaders not showing up
-Tweaked STA's foci to be less of a PP hell
-Told GMR to invade Rimatü/Vergallheim for their steel and Lirothlind to secure their northern border if they have nothing else on
-Various small fixes

Обновление: 13 июн. 2021 г. в 15:22

-Told the AI that it should probably build farms if its armies are starving in the field
-Added a shortcut key to the Steel Road tab
-Added a GUI that explains the lore of whatever country you're playing as - in brief and in full - plus the world as a whole. Currently only functional for world history and Ordoria.
-Did some under-the-hood optimizing

Обновление: 21 мая. 2021 г. в 16:10

-Added an event to LIR that makes it form a government-in-exile in its islands if the mainland falls
-Fixed legacy border skirmish being in the build

Обновление: 25 апр. 2021 г. в 14:57

-Rebalanced archers
-Tweaked cavalry side of the tribal land warfare tech tree
-Added medieval land warfare tech tree (WIP)
-Moved forges to the Land Warfare branch
-Fixed Lirothlind's Coronation of King Ansoudin not firing
-Fixed the Arkanisturm's Archmage Elections not firing
-Fixed some Stahlhof localization
-UNG focus for IRI marriage should now work allowing for them to ally them eventually
-SNF AI should prioritise things more correctly
-ORD self-sufficient gives an 15% increased rations gain now
-FPT_declare_neutrality should force the Freiprinztum to leave any faction if they are part of one.
-VRG upon forming should now (hopefully) rejoin their active wars and factions

Обновление: 20 апр. 2021 г. в 14:54

-Tweaked the Union's response to the Sack of Schneefilde to be mostly dependent on the ruling party now. Absolutists favour invasion, Constitutionalists favour diplomacy, Aristocrats favour bribery.
-Made Absolutist Ungerdal more likely to pursue aggressive foreign policy, while Constitutionalists and Aristocrats favour diplomacy
-Made AI Freiprinztümer pick a side in the civil war more clearly
-Nerfed the Rthaur again
-Started on the land combat tech tree
-Added Tribal Warband unit
-Added Shortbow Archer Unit
-Added Swordsman unit
-Changed infantry equipment graphics
-Tweaked the Grain Dole idea to grant less core defence but boost food gain
-Added an idea to Ordoria's 'Oil the War Machine' that reduces infantry equipment production cost
-Made infantry equipment cheaper to produce
-Added a focus tree for Schneefilde
-Added several new OSTs, courtesy of Dregorin
-Added Lumber
-Added new loading screens
-Made Restore Zarathum reduce population even harder
-Restoring Vergallheim should now let you keep your army
-Restoring Vergallheim as the Bergialer now releases the Bergialer
-Vergallheim can refuse to release Bergial, leading to a civil war. If won, allows you to core Bergialer lands
-Made Ferdinist Freiprinztümer actually join the Ungerdaler Civil War
-Nerfed Frau Freisler
-Renamed Priestly Ordoria to Itheryne Ordoria to reflect the fact that they follow a philosophy and not a religion.

Обновление: 8 апр. 2021 г. в 15:22

-Made GMR separatists and the NPC wait a week before declaring war
-Fixed the OoB's for the GMR/NPC civil war
-Reduced cavalry equipment production cost
-Told the AI to make slightly more sane divisions
-Added some new loading screens - thanks, Artbreeder!
-Fixed the Union's 'Continuation of Politics' focus
-Informed the AI it should, in fact, build things
-Added fertility to everywhere on the map
-Added new GFX to differentiate fertility levels
-Added the 'Genius of Schlosserhelmer' industrial branch for the Union
-Fixed some bugs related to partition scripted effects
-Rearranged infrastructure so that it makes logical roadways between major cities
-Cynarys for Irithios now gets his negative trait
-Fixed an UNG migrant resettlement requires a wrong state for the SNF option
-Added border conflict cooldowns for Holzbrenn and Dwarves
-Fixed the Union not being notified about the Sack of Schneefilde

Обновление: 4 апр. 2021 г. в 14:58

-Added descriptions for the A.R.f.H.u.s.A., Schwarzenbach, all potential HLZ leaders and all potential ORD leaders.