Hearts of Iron IV

Hearts of Iron IV

Irenthar: City of Hate
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更新: 2021年4月4日 @ 13時26分

-Added a missing idea for Irinthios

更新: 2021年4月4日 @ 13時18分

-Added food gain or loss to various modifiers
-Added loyalty fluctuations to specific Ungerdaler foci and events

更新: 2021年4月4日 @ 11時44分

-Removed all unused buildings
-Fixed some missing localization
-Told armies they are, in fact, allowed to eat food
-Added AI logic to force build useful buildings, like farms
-Added farms on the map since everyone starving isn't fun
-Fixed the Restore Zarathum and Vergallheim decisions not showing
-Slightly reduced the consumer goods penalty from Ordoria's 'Disrupted Industry' buff since having zero factories at game start is a little unfair
-Hacked together a lazy solution to give every country a bunch of farms because I do not have the energy to go thorugh seven hundred additional state files and do it manually right now
-Made formables inherit the tech of the nation that forms them
-Fixed Ordoria's 'Limited Trade' focus
-Informed the Perkav people that they are in fact tribal
-Fixed missing data in the 'A New Era' focus
-Tweaked some under-the-hood stuff

更新: 2021年3月28日 @ 16時16分

-Fixed a bug that meant UNG and STA loyalty decisions did not actually increase loyalty
-Fixed Sulfurisle having an incorrect economy law
-Added an Autarkic Isolation economy law for Puritan nations
-Fixed some missing localisation
-Stopped puritans from trading with the people they really want to murder
-Put a two-week delay between STA declaring secession and the Civil War with UNG firing, so UNG troops can't just camp STA's VPs
-Added some AI strategies for STA and the Freiprinztümer around the Fourth Ungerdaler Civil War

更新: 2021年3月26日 @ 17時21分

-Let St. Vichtlas have access to the Our Place in the Union foci

更新: 2021年3月26日 @ 17時18分

-Slightly nerfed AI chance to pick Schwarzenbach's side in the Fourth Succession Crisis
-Fixed a missing idea icon

更新: 2021年3月26日 @ 16時50分

-Added the 'Our Place in the Union' branch to the generic Freiprinzliche focus tree, allowing you to pick a side (or refuse to do so!) in the Fourth Ungerdaler Succession Crisis.

更新: 2021年3月26日 @ 9時01分

-Prevented the Union from still influencing the loyalties of the Freiprinzen after the Civil War starts

更新: 2021年3月20日 @ 14時00分

-Fixed several thousand bugs (Seriously, I cut the amount of bugs by about 90%. Not exaggerating).
-Added the beginnings of a shared focus tree for all Freiprinzen. The branches for recovering from the Fourth Inquisition (centred around the new Piety mechanic) and developing your military are in, the rest is coming later.
-Added Heavy and Light Cavalry techs and equipment to the game
-Removed cavalry from Perkavland
-Added Foodstuffs and Mount resources
-Replaced fuel with rations
-Added Halberdiers
-Rebalanced all units. Primarily, men-at-arms now have less defense and org, but higher recovery rates, and cavalry are now beasts.
-Added a Piety system for the Freiprinzen
-Added a Union/Stahlhof Loyalty mechanic for the Freiprinzen
-Allowed STA to fire the civil war by decision rather than by completing certain foci.
-Scrapped navies again. I'm sorry, they were causing a ton of bugs given the tech tree rework.
-Reworked the Faustburg-Soldaten a bit; they're actual onmap units now
-Blocked the 'Last March of the Faustburg-Soldaten' focus path since it's not even close to complete
-Slightly adjusted skin tone of certain leader portraits to reflect their country's proximity to the equator
-Added balkanization option for Perkavland
-Changed Wistingen's map colour since it was identical to Nevetko's
-Added some missing loc
-Made ORD's 'Export Death' focus add one attack to all existing unit leaders, preventing earlygame generals and marshals from lagging behind

更新: 2020年11月27日 @ 16時37分

-Told Schwarzenbach it might be smart to actually prioritize and plan instead of just doing whatever with his national foci
-Fixed some bugs in the Stahlhof tree