Hearts of Iron IV

Hearts of Iron IV

Irenthar: City of Hate
Showing 41-50 of 81 entries
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Update: 27 Nov, 2020 @ 12:10pm

-Made it so that arresting your disgruntled nobility as the Union will actually stop said nobility from undermining your government
-can you tell I'm amazing at QA

Update: 27 Nov, 2020 @ 11:42am

-Fixed a bug preventing the game from granting you access to the Aristocratic path as the Union

Update: 27 Nov, 2020 @ 10:56am

-Fixed a bug that wouldn't let you go down the Absolutist focus tree path if you were the Union and succesfully took a hardline negotiation position

Update: 27 Nov, 2020 @ 8:42am

-Added the UNG domestic politics branch
-Fixed a bug where you could give weapons to a Rthauiaur that no longer exists as the Union
-Added division limiter, no more gazillion troops melting your PC
-Turned the HLZ and UNG Aristocratic Republican leaders into buildings
-Various minor bugfixes

Update: 22 Nov, 2020 @ 3:11pm

-Tweaked the Steel Road
-Finished the Union's foreign policy focus tree branch

Update: 10 Nov, 2020 @ 4:15am

Error in the devbuild that needs to be patched before release.

Update: 9 Nov, 2020 @ 9:30am

-Reuploaded correct mod (current devbuild, so it's not as stable)
-Added Steel Road Mechanics
-Finished layout of Union foreign policy focus tree

Update: 9 Nov, 2020 @ 9:27am

-Overwrote mod with Dynamic Politics mod instead (unintentional)

Update: 8 Oct, 2020 @ 5:24pm

-Cleaned up Stahlhof localization for ideas and foci up to the usual CoH standards. Sorry for the mess it previously was, we were working on a hard self-imposed deadline and we prioritised content over polish

-Slightly tweaked the Stahlhof Hornberger path

-Changed Military Factories to 'Smithies' and 'Civilian Factories' to 'Workshops'

-Added a slew of new buildings

-Added some generic, Irinthian and Stahlhoffer GFX

-Added some content for Irinthios and Bilodya, including the Ogregeld Rimatü pays to Bilodya to keep its traders safe

-Cleaned up some files

-Made it so Rthauiaur can't get away with not having their shitty advisor the Union demanded from them anymore

-Fixed main theme not playing on startup

-Fixed Loris Pass event

-Fixed Ordorian Settler Government idea not being removed from Skaelinger if they join the Second Rthaur Revolution

-Fixed Dwarven nations being able to do the Mountainhomes border skirmishes and reformation of Vergallheim if they are subjects.

Update: 6 Oct, 2020 @ 7:04am

-Re-enabled unit techs that were disabled thanks to the mod. This means you can once again edit templates and hire mercenaries! The upshot is also that hopefully the AI should be building less units now, since it can now make bigger unit templates again, so 200,000 Ordorians should no longer be melting your CPU.