Hearts of Iron IV
Irenthar: City of Hate
Показване на 71 — 80 от 81 постъпления
< 1 ... 6  7  8  9 >
Обновление: 22 февр. 2019 в 16:53

-Added Perkavland
-Added the Perkav Raiders unit, only available to Perkavland (for now...), excelling in offensive operations but with a negative suppression value, causing resistance in occupied territories to grow faster, rather than reduce it.
-Disabled Artillery, Tank and Airplane Techs
-Added more naval regions
-Added German namelist to Freiprinzen
-Nerfed Defense value of infantry equipment to prevent Ordoria from stonewalling their entire population to death on the Rthaur troops
-Nerfed Rthauiaur even further, because while there are remarkable similarities to the Vietnam war, Ordoria isn't meant to suffer a humiliating defeat every time they try to restore order

Обновление: 9 февр. 2019 в 10:21

-Told Stahlhof it would be unwise to give land back to the Ungerdaler Union if they've defected to Ordoria
-Allowed Ordoria to proclaim hegemony if they or any of their puppets own the capitals of their major foes, instead of just specific tags. Commissiaries now no longer prevent you from becoming hegemon!

Обновление: 4 февр. 2019 в 9:10

City lights now function properly - High Quality Pixel Shaders can now be enabled! Thank you very much, Paintalion!

Обновление: 2 февр. 2019 в 16:32

-Fixed syntax error where Ordoria lost about three-quarters of their focus tree. My bad!

Обновление: 2 февр. 2019 в 10:56

-Bumped Radical Republican support requirement for Second Rthaur Revolution up from 40% to 45%.

-Fixed a localization error where the effects and description of options for the Trial of the Five were swapped around.

-Told various flag makers to use anti-aliasing.

-Informed Skaelinger that retreating is an option if Rthauiaur is about to fall.

-Told Ordoria that time might be of the essence with declaring war on Rthauiaur if they took Slay the Heresiarch and want to enjoy the debuff on their enemies.

-Added trait to Rosenblut to make him even more of a bastard, because Holzbrenn had too much stability.

-Skaelinger now realises that if they join Rthauiaur in the Second Rthaur Revolution and cast off the chains of the Ordorian Commissiary, they should probably also actually get rid of the Settler Government.

-Buffed Holzbrenn's stability so you're not at 0% even before the Carpenter's Strike. Now you actually lose stability instead of just sitting at 0% all the time!

-The minimap now shows the *real* world, not those fanciful chicken scratches Corporal Neumann came up with one drunk evening.

Обновление: 2 февр. 2019 в 5:59

-Fixed ships not being deployable (R.I.P. Battleship stockpiles)

-Fixed a bug where a frontline between Ordoria and the Grand Master's Realm could not be drawn due to a province wrapping the border back around itself by adding said province to a state in the GMR rather than Ordoria

-Survived assassination attempt by Traditionalists for giving away rightful Ordorian land to humans

-Added racial modifiers; Humans now reproduce faster but produce crappier stuff, Elves are good at scouting but take long to reproduce and Dwarves are stubborn bastards with short legs.

Обновление: 31 ян. 2019 в 11:26

Minor fixes for the Ordorian Traditionalist Coup.

Обновление: 31 ян. 2019 в 8:57

Various minor bug fixes.

Обновление: 31 ян. 2019 в 6:38

Hotfix for a bug where Ordoria immediately would lose all cores due to a faulty trigger in Rthauiaur's events.

Обновление: 31 ян. 2019 в 2:44

Fixed a bug where Ordoria would switch to the Holzbrenn focus tree.