The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

AIsaac
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Uppdatering: 2 feb, 2019 @ 3:18

-the code to avoid corners of the room is now disabled when the room is clear
(helps prevent it getting stuck trying to break a fire/poop in the corner)
-set avoiding fires at a lower priority than avoiding enemies
(since they can sometimes deal more damage than fires)
-fixed bug where charged attacks (eg brimstone) could sometimes be aimed the wrong direction
-fixed bug where the AI player would try to avoid its own lasers
-fixed bug where ai would rapidly alternate between trying to break a poop/fire and trying to exit the room
-added check so that ai wouldnt fly directly over a poop its trying to break
-improved fire chasing code so the ai wont sometimes get stuck diagonally near it
-added code for shooting down red poops that are in the way and for being able to move over broken ones
-added code for it to pick up a trinket if it has none

Uppdatering: 1 feb, 2019 @ 8:33

-completely rewrote attacking control script so instead of simulating attacks with 'firing modes' it actually forces the game to register inputs
-fixed bug where ai would try to pick up bone hearts when it has no room
-set custom range for forgotten and azazel so they actually hit stuff (makes them more prone to taking damage though)

Uppdatering: 1 feb, 2019 @ 2:13

-added firing mode for ludovico
-added firing mode for monstro's lung
-added firing mode for tech/techX
-added firing mode for dr fetus
-fixed a couple syntax bugs

Uppdatering: 1 feb, 2019 @ 0:12

-added firing mode for mom's knife
-added firing mode for lilith/incubi
-prevented ai from being pushed into doors by other players

Uppdatering: 31 jan, 2019 @ 23:16

-added firing mode for brimstone/azazel (other weapon types on to-do list)

Uppdatering: 31 jan, 2019 @ 21:23

-ai no longer tries to enter hidden secret room doors
-now considers red poop a danger
-no longer gets stuck on sticky nickels
-doesnt try to pick up soul hearts at max health
-will go after fires if the room is cleared, just like poops
-will blow up stone chests if it has a bomb
-larger dodge range for quickly moving enemies
-fixed bug where it would try to shoot blue/purple fires with tears

Uppdatering: 31 jan, 2019 @ 3:38

-fixed bug where players being moved by AI would show static sprite instead of walking animation
-fixed bug where you couldn't control a character being manipulated by the AI

Uppdatering: 31 jan, 2019 @ 3:01

added ability to specify which players out of 2/3/4 are controlled by AI

Uppdatering: 30 jan, 2019 @ 21:21

added check for non flying characters and spikes

Uppdatering: 30 jan, 2019 @ 20:54

added check to disable certain behaviours if the AI is a co-op baby