Counter-Strike 2
Cache (OLD)
Показані результати 41–50 із 88
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Оновлено: 5 трав. 2016 о 18:24

-Fixed a bug where players couldn't be flashbanged inside vent (thanks hpetrov)
-Fixed a glitchy head-angle looking over cover in A site (thanks golvmupp)
-Fixed an issue where generator could permanently eat weaponry
-More accurate surface sounds when running
-Improved visibility in front of fence at quad (thanks s_andrew)
-Minor fixes

Оновлено: 3 трав. 2016 о 5:26

Оновлено: 2 трав. 2016 о 0:42

Оновлено: 29 квіт. 2016 о 4:02

Оновлено: 28 квіт. 2016 о 5:17

-Minor bug fixes and visual polish improvements

Оновлено: 27 квіт. 2016 о 12:46

Polish update:
-Fixed interactivity bug on A site squeaky door
-Fixed 3 bomb-stuck spots
-Fixed a floating vent model
-Fixed several misaligned clip brushes
-Fixed pixelwalks at mid, T-Spawn, A main, A site
-Reverted change to truck in T-Spawn based on pro feedback (thanks ChrisJ)
-Brightened lighting by forklift
-Improved .nav mesh (thanks p_NM)
-Improved asphalt textures
-Improved Sunroom graphic
-Added grenadeclip to cover at B site

Оновлено: 25 квіт. 2016 о 15:02

-Visibility improvements based on color-blind player feedback
-Texture improvements
-New vent models
-Added subtle markers for grenade throws (thanks James Bardolph)
-Added plant-zone decals to Bombsite B
-Added graphic for "Sun-room" (thanks Thurnip)
-Fixed fade distance on crate in checkers
-Fixed weapons being irretrievable under vent
-Fixed a floating clip brush at B-ramp
-Fixed all known bomb-stuck spots
-Added bomb-clipping to high places
-Fixed an exploit involving flashbangs from mid into checkers
-Added grenade clips to every floor and some walls
-Added grenade clips around some bombsite cover

Оновлено: 25 лют. 2016 о 5:01

-Improved matching of foot-step sounds and ground materials across the map
-Fixed one-way texture at Quad boxes
-Improved visibility of vents
-Fixed pixelwalk at B fences

Оновлено: 19 лют. 2016 о 11:14

-Fixed numerous small issues

Оновлено: 19 лют. 2016 о 7:11