Stellaris

Stellaris

Ground Combat Improved
Viser 1–10 av 11 bidrag
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Oppdatering: 1. mars 2022 @ 6.26

I finally stopped being lazy and changed the version number. Unfortunately the Paradox launcher bricked the mod description. Thanks Paradox!

Oppdatering: 22. nov. 2020 @ 4.43

Changed the descriptor.mod file to reflect that the mod should work with version 2.8.*

Oppdatering: 21. mars 2020 @ 16.39

Proper upload of the Russian localisation. Thanks to Ender for translating!

Oppdatering: 21. mars 2020 @ 16.27

Added Russian localisation - Bugged, did not show the localisation

Oppdatering: 21. mars 2020 @ 8.23

Updated for 2.6 "Verne".

Oppdatering: 3. feb. 2019 @ 18.10

- Reworked the AI weights for the different ground combat policies (has only been tested once, so let me know if the AI picks a weird doctrine)

- Fixed a bug in one of the policies

Oppdatering: 30. jan. 2019 @ 3.12

- Orbital bombardment damage to armies reduced by 25%

Oppdatering: 26. jan. 2019 @ 16.16

Added mod image, nobody ever said I was good at creating mods :)

Oppdatering: 26. jan. 2019 @ 15.17

Ground combat policies updated
- Defensive combat: defense armies gain +30% health, +10% damage and +15% morale
- Strategic restraint: all armies gain +20% disengage chance, +10% health, -5% damage
- Guerrilla warfare: all armies gain +10% disengage chance, +30% morale damage, -10% damage, defense armies gain +20% morale
- Overwhelming force: all armies gain -10% disengage chance, assault armies gain 25% damage, +10% morale

TODO:
- Create proper AI weights for picking a ground combat doctrine. Pacifist should not use overwhelming force, militarists should not use defensive stance.

Oppdatering: 26. jan. 2019 @ 11.03

- Moved the army HP change to a new file to avoid overwriting vanilla files.
- Removed the lowered orbital bombardment damage taken by armies because of the change above. Looking for a new way to re-implement it.