RimWorld

RimWorld

Multiplayer Compatibility
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Update: 20 Nov, 2023 @ 10:27pm

- Moved VRE-Highmate patch to VE Framework (#371)
- Update to Allow Tool compat (#372)
- Updated ResearchPowl compat (#373)
- Simple Sidearms - stop verb init from interface (#374)
- Patch Common Sense compat with RPG Style Inventory (#375)

Update: 31 Oct, 2023 @ 10:16am

- Another attempt at patching Performance Optimizer (#369)

Update: 26 Oct, 2023 @ 11:03pm

- Fix some thoughts not applying properly, fixes #302 (#367)

Update: 17 Oct, 2023 @ 3:44pm

- Changed method synced for VFE abilities casting (#366)

Update: 6 Oct, 2023 @ 9:27pm

- Fix Gestalt Engine syncing of MechanitorControlGroup (#365)

Update: 3 Oct, 2023 @ 4:54pm

- Clear Smarter Construction caches (#364)

Update: 2 Oct, 2023 @ 3:19pm

- Reorganize and update Vanilla Psycasts Expanded (#363)

Update: 1 Oct, 2023 @ 10:14am

- Added compat for Vanilla Psycasts Expanded - Puppeteer (#358)
- General changes to old code, removal of obsolete code (#359)
- Added compat for VPE Skipdoor Pathing (#360)
- Compat for Vanilla Races Expanded - Fungoid (#361)
- Fixed/improved Gestalt Engine patch, made it a separate patch (#362)

Update: 3 Sep, 2023 @ 9:17pm

- Fixed MVCF with Prepatcher active (#356)
- Updated VEF Abbility sync worker (#357)

Update: 1 Sep, 2023 @ 2:13pm

- Fixed MVCF VerbManager sync worker, synced verb switch comp (#354)
- Compat for Vanilla Factions Expanded - Deserters (#355)