Stellaris

Stellaris

Expanded Megastructures and Technology
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Update: 13 Jun, 2019 @ 12:47pm

Initial Upload

Update: 11 Jun, 2019 @ 2:45pm

Initial Upload

Update: 5 Jun, 2019 @ 10:21pm

1.0.8
Compatibility with Stellaris Patch 2.3.0 (Wolfe)
Additions:
- Imperial Prerogative gives +50 admin cap
- Megastructure techs can be unlocked by various perks (see description for details)
- Changed around habitat districts to accomidate 2.3 (see description for details)
- Techs for Science Nexus, Interstellar Assembly, and Mega Art Installation have more relaxed requirements

Removals:
- Removed Astro-Mining Facilities and Solar Power Processors habitat buildings
- Removed coordination district, as gestalts cannot build city worlds anyway

Update: 16 May, 2019 @ 5:52pm

Initial Upload

Update: 12 May, 2019 @ 11:59am

1.0.7.2
Bug Fixes:
- Restored Animal Evaluation Laboratories, which somehow got deleted

Update: 9 May, 2019 @ 9:28pm

1.0.7.1

Tweaks:
- Changed some tech ai weights to better match up with Glavius AI

Bug Fixes:
- Cleaned up custom modifier descriptions for technologies

Removals:
- Synthetic empires can no longer research Intelligent Factories

Update: 27 Apr, 2019 @ 3:45pm

1.0.7
Additions:
- Restored Modular Components and Intelligent Factories techs, which each give +1 replicator job to assembly plants
- Regular empires can research Modular Components as a tier 2 technology, giving +1 roboticist jobs to assembly plants
- Synthetic empires can research Intelligent Factories as a tier 3 technology, giving +1 roboticist jobs to assembly plants
- Restored Hyperlane Mapping, which now gives +6 hyperlane sensor range and -10% hyperdrive windup and winddown
- Clone Vats now give +10% pop growth and 1 cloning tech / cloning drone job
- Cloning techs and drones give +25% pop growth, 5 ammenities, and 3 society research

Tweaks:
- Dyson Sphere now gives up to 4000 energy
- Matter Decompressor gives up to 2000 minerals
- Replicator upkeep reduced to +0.5 dark matter (was +1 monthly)

Update: 20 Apr, 2019 @ 8:53pm

1.0.6.1
Tweaks:
- Sanctuary Districts provide +2 Coordinator Jobs (up from +1)
- With !Expanded Traits, Civics, Pops, and More, Sanctuary Districts provide +2 Caretaker Jobs and no Maintenance Drone jobs (was 1 each)

Update: 15 Apr, 2019 @ 10:20pm

1.0.6
Additions:
- Mining Drone Drills tech, gives +10% mining station output, mining drill weapons
- Void Lighning Conduits tech, requires cloud lightning conduits

Tweaks:
- Mining Laser tech gives +10% mining station output (was +20%)

Bug Fix:
- Fixed new weapons not having a power cost

Update: 11 Apr, 2019 @ 10:57pm

Initial Upload