Forts
Extra Stuff++
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Update: 12 Jul, 2019 @ 7:22am

thought removing the new weapons would fix the desyncs but it didnt

Update: 11 Jul, 2019 @ 4:48am

NEW:
healing potion
37mm cannon
SIFG
CIWS
CHANGED:
all sprites
all hudicons
all sounds

Update: 22 Jun, 2019 @ 9:57am

FIXED:

hitboxes
armourdillo crash

Update: 20 May, 2019 @ 11:57am

FIXED
nanite's replicating infinitly
BALANCE:
nanite cost 3000m > 2400m
nanite reload 300s > 240s
nanite fire cost 3000m > 2000m

Update: 20 May, 2019 @ 11:52am

Update: 18 May, 2019 @ 1:15am

CHANGED:
cleaned up the build bar
NEW:
Robotics lab
Self Replicating Nanite Swarm
Sucide Drones

Update: 15 May, 2019 @ 8:44am

Update: 15 May, 2019 @ 8:42am

Update: 15 May, 2019 @ 6:17am

BALANCE:
tesla: increased emp duration 1 > 2, increased emp radius 1.5 > 1.8, projectile damage 40 > 50, splash damage radius 100 > 50
frazzz launcher: projectile damage 3000 > 1000, splash damage radius 70 > 60 force: 16000000 > 14000000
black hole: removed continues damage, build time 120s > 150s, projectile damage 170 >130
antimatter: splash damage 600 > 500, splash damage radius 150 > 100 firing cost 2000e > 5000e
low intensity laser: cost 800m > 900m
armored rocket: projectile damage 150 > 200, impact 1000000 > 1200000
fire rocket: splash damage radius 0 > 30, splash damage 0 > 50, projectile damage 0 > 40
advanced sniper: mag switch time 0.5s > 2s
combat shotgun: firing cost 30m > 50m
incendiary shotgun: firing cost 50m > 90m, reload 25s > 35s
scrap cannon: firing cost 30m > 100m, projectile count 8 > 10, reload 30 > 35
lightning cannon: firing cost 1000e > 1200e
orbital command: 1000m > 2000m
astroid armor: hp 600 > 800
orbital weapons: reload 60s >70s
batterylauncher build time 30s > 20s
warhead swarm 1: fire cost 9600e > 9600e, 50m > 120m
warhead swarm 2: fire cost 7000e > 14400e, 100m > 180m
warhead swarm 3: fire cost 10000e > 19200e, 200m > 240m
warhead swarm 4: fire cost 20000e > 24000e, 400m > 300m




Update: 9 May, 2019 @ 9:18am

FIXED
lightning cannon going trough shields