Stellaris

Stellaris

z Expanded Traits, Civics, Pops, and More
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Opdatering: 7. apr. 2020 kl. 22:05

1.4.3.1
Addition:
- New Origin: Research Union

Tweaks:
- Exploited homeworld deposit no longer reduces farmer output, instead reducing farming districts by an additional 3 (6 total)
- Buffed exploited homeworld habitability traits slightly
- With Ecology Mod, exploited homeworld gets +5 stability (to balance out heavy pollution)
- Private healthcare effects the happiness of specialist pops less, and ruler pops not at all

Bug Fixes:
- Fixed amenities from Enclave buildings being multiplied instead of added
- Fixed Extant Creators starting with one too

Opdatering: 7. apr. 2020 kl. 15:50

1.4.3
Updated for 2.6.3
Additions:
- Void Dweller can be taken by hive minds
- A few more lines of diplomatic dialogue
- Tempestuous Unification starts with Ground Defense Planning tech option
- Civs that give admin cap also gives Adaptive Bureaucracy tech option
- Supremacist faction won't be upsed at being the leader of a hegemony

Tweaks:
- Efficient Bureaucracy now only starts with Adaptive Bureaucracy tech option
- Starvation Fearing can no longer be used with Void Dweller, Shattered Ring, or Post-Apocalyptic origins

Bug Fixes:
- Fixed minor errors in the district files

Removals:
- Reverted roboticist upkeep changes

Opdatering: 6. apr. 2020 kl. 22:26

Opdatering: 6. apr. 2020 kl. 19:38

Opdatering: 6. apr. 2020 kl. 19:30

Opdatering: 3. dec. 2019 kl. 16:25

1.4.1
Additions:
- New AI Personality: Warrior-Scholars
- Venerable and Enduring for Lithoids 50% better
- New random name formats for megacorps
- New random name formats for agrarian idyll empires
- New random name formats for Communal Parities
- Xenophobes who share a planet with free xenos will be less happy
- Egalitarian bio-trophies are less happy
- Pops will non-governing ethics will be less happy under dictatorial or imperial authority
- Progressive faction dislikes living under a police state
- Added Media Rights policy
- Added Healthcare policy
- Added faction demands related to the new policies

Tweaks:
- Hive Mind pop growth bonus increased to 33% (was 25%)
- Doubled resources gained from Lithoid traits
- Democratic Crusaders hate egalitarian oligarchs and non-authoritarian peaceful traders less
- Democratic Crusaders hate royal trade companies more
- Democratic Crusaders are neutral towards worker coops
- Ascended Synths only get one roboticist job from capitals, regardless of level
- Plantoid farmers take up no housing
- Tweaked how unemployment effects crime
- Nobles now give 2 unity

Bug Fixes:
- Fixed lithoids not using planetary growth
- Primitives won't generate extra crime
- Criminal syndicates should no longer be able to build branch offices on their own planets
- Fixed Nu-Baol pops not spawning with plantoid trait

Opdatering: 29. okt. 2019 kl. 9:26

Opdatering: 28. okt. 2019 kl. 11:25

Opdatering: 27. okt. 2019 kl. 16:08

Opdatering: 27. okt. 2019 kl. 15:11

1.4.0
Additions:
- New Trait: Coniferous
- New Trait: Crystalline
- Lithoid pops get +1 minerals from miners, but -1 food from farmers

Tweaks:
- Lithoid hive minds can make use of the hive food policy
- Lithoid pop growth penalty changed to -20% (was -25%)
- Lithoid and Fungoid leaders will spawn slightly younger
- Obedient gives +10% happiness and -10% amenities usage, no longer gives army morale
- New icon for Fungal Colony
- New icon for Supersaturated Growth
- Pops generally produce more crime
- Civs that start with slaves start with a Precinct House/Sentinel Posts and two extra pops
- Conformist and Obedient pops generally produce less crime

Bug Fixes:
- Fixed artisan drones producing too many consumer goods
- Fixed the description of Engineered Pheremones to accurately reflect its effects