Counter-Strike 2

Counter-Strike 2

BO2 - Raid (WIP)
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Update: 30 Apr, 2019 @ 9:16pm

This one is just a duplicate update due to a Steam Glitch with the new Workshop agreement.

Update: 30 Apr, 2019 @ 9:15pm

*Added more decals around the map
*Remade the power wall in T-spawn
*Added the poles back to the the exhaust vent things around the map
*Fixed the texture at the the top of the building near the ceiling in Art Room
*Changed both rugs in Pool penthouse to func_brush
*Fixed a misaligned wall in basketball court
*Changed the vents on the outside of laundry to func_brush
*Changed the windows in the carport to fountain connector to one shot
*Fixed multiple misaligned walls and floors in the second story of art room
*Fixed a misaligned wall in laundry
*Moved an AC unit on top of kitchen closer to the wall
*Remade the walls outside laundry near the circle thing
*Added some props to the outside of laundry to make it look nicer
*Added a bench to the outside of laundry
*Remade the floor outside laundry (CT-spawn side)
*Adjusted the ceiling in kitchen
*Adjusted the wall and door in the lowest part of art room
*Added a player clip to the tree in CT-spawn (in it own little pot thing, I plan to remake it later)
*Recreated the default Nav-mesh for bots, not sure if it will work, but I did it, and waited an hour for it to load at 10 FPS

Update: 29 Apr, 2019 @ 4:35pm

*Packed textures, something I forgot to do in the BIG update*

Update: 29 Apr, 2019 @ 3:06pm

*Fixed circular wall inside hut near pool
*Removed walls and floors that weren't needed
*Realigned and removed excessive walls
*Retextured the little window in Art Gallery house (I really need to make a name for it)
*Made the prop wall in safe room
*Added Stack of cocaune to safe room
*Started Adding Vents around the map
*Removed clipping on mid floors
*Made the raised lip in mid (design thing) not solid.
*Made the raised lip in Pool not solid
*Remade the second floor hut of Art Room
*Moved and Realigned the T-side wood wall in Mid
*Remade the windows at T-spawn
*Remade the pillar that holds up Pool Penthouse
*Added the TV onto the pillar that holds up Pool Penthouse
*Started Remaking the ground from T-spawn to Fountain
*Started adding decals around the map to make it look more like the original
*Moved door from Art room to fountain
*Added carpet to Art room look out
*Added carpet to Main-Art room
*Remade the interior wall of Art room that connects to mid
*Made a display case and used a place holder (enjoy the trophy while it's there)
*Added rugs to entrance of kitchen
*Moved the Stairs that connect T-spawn to Mid by 16 units so they would match the original map better
*Started remaking the floor in T-spawn to Mid connector (adding tiles and gravel)
*Remade the plant pot thing behind the door in T-spawn to mid connector
*Adjusted the plant pot thing from T-spawn to mid (first one you see from T-spawn)
*Adjusted the T-spawn to mid devider square thing
*Adjusted the plant pot thing on the left side of the one closest to T-spawn
*Added clipping over the tiles in T-spawn to Mid connector
*Added Place holder for the pictures above the trophy in Art room
*Adjusted the floor that connects CT-spawn to kitchen
*Added pipes/air exausts around the map
*Adjusted the boulder in the gravel pit under the window towards Fountain
*Edited the ground at fountain right in-front of laundry
*Added rug to Pool Penthouse main room
*Added rug to pool penthouse entrance
*Added clipping to pool penthouse window that allowed for an overpowered pixel walk
*Added props to the second story of art room (Which doesn't have an entrance because there is no entrance in the original map Check it out in Theater mode, I dare you)

Update: 24 Apr, 2019 @ 10:18am

***Started reworking mid***
(Don't know if I could add the water [It's kind of hard to do water in Hammer])
*Moved the tree to be more towards the center
*Retextured the bottom/floor of mid to be gravel like the original map
*Started adding tiles to look like the original map
*Reworked some of the walls to match with the floor
*Added a barrier along the bottom connecting the wall and the floor

***miscellaneous Changes and Fixes***
*Adjusted the floor at T-spawn to mid connector
*Remade the stairs from T-spawn to mid connector
*Remade the clipping on T-spawn to mid connector steps
*Adjusted the floor at Mid to Fountain connector
*Adjusted the floor in the out of bounds area ontop the weird circle fountain thing infront of T-spawn
*Adjusted the asphalt floor at fountain
*remade waist high wall next to the exit from art gallery to fountain
*Retextured multiple walls in and around laundry
*Retextured all the wood in CT Spawn
*Added a vent to the outside of laundry
*Added clipping to windows in laundry
*Added clipping to windows in Art room
*Clipped off a very overpowered out-of-bounds area
*Added metal outline to more windows for design

Update: 21 Apr, 2019 @ 4:38pm

*Retextured the basketball court to have a court design similar to the one on the original map
*Completely remade laundry house
*remade the steps from Laundry to fountain
*Misc changes I can't remember

Update: 31 Mar, 2019 @ 7:14am

Another hot-fix before I start work on remaking some parts

Update: 21 Mar, 2019 @ 6:35pm

*Texture Update

Update: 21 Mar, 2019 @ 2:56pm

-Main Changes are to Pool-
*Adjusted the wall from CT spawn to pool near kitchen
*Made new pipes for pool penthouse
*Adjusted the textures of the wood in CT spawn
*Fixed clipping at CT to no longer allow a boost on top of the hut
*Adjusted the floor at Pool under penthouse
*Moved the little house under penthouse
*Made a new gravel path under penthouse
*Remade the stairs at Pool Penthouse (again)
*Remade the floor from T-spawn to mid
*Adjusted the pillar that holds up the penthouse
***More Miscellaneous fixes I can't remember***

Update: 16 Mar, 2019 @ 7:21pm

*Fixed the wall and windows at laundry
*Added clipping to the rocks in CT Garden