Stellaris
Propaganda and Espionage - LEGACY 2.2*
39件中 1-10 を表示
< 1  2  3  4 >
更新: 2019年1月25日 @ 18時32分

Added Recall, Reassign, Repeat options to Cells that have finished a mission.
Testing new influence cost for cells instead of energy

更新: 2019年1月24日 @ 7時26分

Initial Upload

更新: 2019年1月24日 @ 5時50分

Fixed menu bug

Forgot to take tech stealing out of testing timeline, now takes two years

更新: 2019年1月24日 @ 5時36分

Initial Upload

更新: 2019年1月24日 @ 1時57分

Initial Upload

更新: 2019年1月23日 @ 16時28分

Removed Intelligence Funding (not anti-funding). Cost of that now limited to operationl scale.

New longterm operations involving the new Intelligence Cell mechanic.

New technologies to unlock more Intelligence Cells.

Tweaked under-the-hood stuff for performance and ease of updates

Much better pass/fail balance

AI espionage cooldown now actually working (and longer)

更新: 2019年1月13日 @ 3時19分

Small localisation bug fix
Added @oblevdorohmsic's chinese localisation
Fixed agents going on holiday and not finishing mission

更新: 2019年1月12日 @ 16時25分

Legibility Update.

AI spam should be fixed now.

Can finally start adding new features again, now that the core mod is in better shape.

更新: 2019年1月12日 @ 7時46分

Forgot to remove some Moth-Balled files

更新: 2019年1月12日 @ 7時16分

New Map Mode colours
Ai switch policies less often and have better control of them.
Lower policy cost
Rejigged HE's
Much better Ai decision making
Anti player-spam mechanic introduced
Localisation bug fixes
Ai try to steal tech from those with high tech levels
Fixed boost relations fail bug