XCOM 2
[WotC] Call of Duty: Black Ops III :: Master Weapon Collection - Main Module
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Oppdatering: 18. apr. 2022 @ 11.14

Release ver: 4.001:

  • BUG FIXES
    • Visual: Fixed an issue where the Magpull on the Extended Mag + Autoloader combo was floating. Uses the original position for now.

Oppdatering: 15. apr. 2022 @ 14.54

Release ver: 4.000 (Major Update III: The Song of Life):

  • NEW FEATURES
    • Added 29 new weapons to the game.
    • Added 9 new Melee weapons to the game.
    • Added Beam Tier (T3) attachments for the ICR-1, HVK-30, and the 48 Dredge.
    • Added Mag Tier (T2) attachments for the Man-O-War and the Locus.
    • Cooked assets for better peformance and compression.
  • BUG FIXES
    • Audio: Fixed KN-44 having the wrong SFX assigned.
    • Visual: Fixed HG-40 having missing particle effects when fired.
    • Visual: Swapped M1911's AimUpgrade with Holographic Sights instead of the ACOG scope.
    • Fixed locations of camera when viewing upgrades.
    • Gameplay: Fixed possible crash when building Magnetic Shotguns.
    • Localization: Changed MX Garand's Firing Profile from Full-Auto to Semi-Auto.
    • Localization: Changed Locus' Firing Profile from Full-Auto to Single.
    • Removed Black Ops III Shared assets as a requirement. Everything is included in the Asset mod.

Oppdatering: 30. nov. 2020 @ 21.48

Release ver: 3.001:

  • Fixed bug where PPSh's handle on the bolt would not upgrade.
  • Fixed bad archetype reference to the Fallout 4 N99 pistol mod for 1911s.

Oppdatering: 5. apr. 2020 @ 22.35

Release ver: 3.000 (Major Update II):

  • NEW FEATURES
    • Added the FFAR, KN-44, Argus, Haymaker 12, PPSh, Locus and the XPR-50 for both soldiers and faction heroes.
  • BUG FIXES
    • Fixed SVG-100 saying that it is an SMG.
    • Included FX_Bullpup to mitigate HG-40 having missing effect textures.
    • Fixed a bug where the SVG-100 T1 version would be picked from Grimy's Loot Mod
    • Fixed a localization error with the MSMC using 9x19 Parabellum.
    • Fixed a bug where the SVG-100 (Reaper) would not get upgraded when buying the Reaper Rifle T3 upgrade.

Oppdatering: 6. mai 2019 @ 16.53

Release ver: 2.006:

  • Fixed a bug where LMGs used two action points for certain abilities instead of 1.
  • Added experimental functionality that adds the new weapons on a savegame that's has the mod active.

Oppdatering: 6. mai 2019 @ 16.50

Oppdatering: 5. mai 2019 @ 17.25

Release ver: 2.004:

  • Fixed a bug where the Reaper's MX Garand had the wrong template name (This may cause the armory to have two MX Garands; the blank one is the bad one).
  • Fixed a bug where the Reaper's SVG-100 did not have localized names.

Oppdatering: 5. mai 2019 @ 17.04

Release ver: 2.003:

  • Fixed missing weapon stats for Faction Hero weapons.
  • Fixed bad .ini config files.

Oppdatering: 5. mai 2019 @ 11.48

Release ver: 2.002:

  • Fixed a bug where the MX Garand for the Skirmisher appears at the start of the campaign.
  • Made Faction Hero weapons compatible with Grimy's Loot Mod.

Oppdatering: 5. mai 2019 @ 0.40

Release ver: 2.001:

  • Fixed some localization issues.
  • Added the new weapons for Grimy's Loot mod to pick.