Don't Starve Together

Don't Starve Together

✨ EPIC ✨
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Update: 12 Dec, 2019 @ 11:12am

[Fixes]
• Fixed mob dodge crash
• Optimized grass rustle
• Fixed teleport staff crash


[Changes]
• Sliding takes slightly longer to exit


[Difficulty Changes]
---(Normal)
• Steelagmites spawn in caves

Update: 7 Dec, 2019 @ 12:22pm

[Fixes]
• Picking thorned plants crash
• Jumping through long sandspikes

Update: 7 Dec, 2019 @ 12:27am

[Fixes]
• Lureplant crash
• Butterflies can be recaptured when dropped
• Hot Lava! minigame going crazy if more than 1 player is playing
• "Don't Starve Together is not responding" crash when creating a world with no caves


[Added]
• Dio has night vision! Press N to activate, but hunger drains 25% faster!


[Changes]
• Feathers float down gracefully-er
• Zone-tan health +6, jump speed +16%
• Spawn code for adminstaff_??? is now devtool_???
• Steve can't craft Wigfrid, Willow, Warly, and Wes is unique items
• Improved grass shaking when moving through it, other non-small creatures shake it now as well


[Game Difficulty Changes]
---(Normal)
• Butterflies +10% speed and improved death animation

Update: 25 Nov, 2019 @ 2:22pm

[Fixes]
• Steve will have his item pickup aura when spawning in a world
• Bottle of Blood perishes when 100% spoiled
• Plant creatures won't drop blood when killed by Dio
• Dio takes 25% less damage instead of 25% more damage


[Added]
• Disabling some content configurations won't delete the content from the world if it existed
• Hot Lava!: A new minigame which can be played by deploying the "lavaminigameenabler" on a boat! Try to survive as long as possible!


[Changes]
• Blood's edible stats halved
• Masts drop as items when broken
• Roads give 15% speed instead of 30%
• Hol Horse's speed +5%, jump speed +25%
• Dio's jump speed +15%, swim speed +10%
• Salt can be used to make food last longer
• Captured WeeMactusk drown when go on water
• Lureplants can only be planted on plant turf
• Salt Crystal dropped by Salt Formation instead of Salt Crystals


[Game Difficulty Changes]
---(Normal)
• Halved range of crafting stations
• Boats cost 10 boards and have 500 health instead of 200
• Characters won't say "I can't do that." when fail an action
• Electric Doodads cost 2 gold and 1 steel ingot but you get 4 when crafted

Update: 26 Oct, 2019 @ 1:59pm

[Fixes]
• Warbucks isn't neutral with Walruses
• Warbucks incompatiblity with Extra Equip Slots
• Warbucks's Merms won't stop following if you fight a Walrus
• EPIC chars sanity drain from ghosts which don't exist while in endless mode


[Added]
• Risky Boots has her own voice
• Risky Boots doesn't lose sanity from wetness
• Risky Boots gains sanity from valuables like Warbuck and gains sanity from attacking jojo characters


[Changes]
• Warbucks gets less sanity from holding gems
• Increased chance merms will follow Warbucks by 10%
• Warbucks doesn't gain sanity from valuables while he can't see

Update: 16 Oct, 2019 @ 2:12pm

[Fixes]
• Joining new game and picking Steve, Warbucks, or Dio problems

[Added]
• Risky Boots, The Pirate Queen (WORK IN PROGRESS)

Update: 11 Oct, 2019 @ 1:12pm

[Fixes]
• Joining new game and picking Steve, Warbucks, or Dio crash

[Added]
• Golden Carrot: Maxes out Steve's saturation

Update: 10 Oct, 2019 @ 9:08pm

[Fixes]
• Wmwa cannot use map
• Can't jump through pillars
• Can jump over fence and small walls
• Steve, Warbucks, and Dio's skins are saved when you enter caves or exit the game


[Added]
• Config setting to adjust how close structures can be placed near stuff


[Changes]
• Removed Herobrine
• Zone-tan lose sanity in caves
• Steve doesn't think while near a crafting table
• Steve takes 1 damage from starving every 5 sec instead of 4
• Steve takes 1 damage from overheating and freezing every 10 sec instead of 4
• Steve doesn't lose sanity from darkness in caves, but will lose sanity if in the darkness

Update: 6 Oct, 2019 @ 1:42am

[Fixes]
• Steve eating crash
• Players jump when the player they're riding jumps


[Changes]
• Other wood items make wood sounds on pickup

Update: 5 Oct, 2019 @ 4:20pm

[Fixes]
• Mobs can wear pirate hats
• Hammering beefalo head crash
• Only Hol Horse can hold Emperor
• Pillars can be placed closer to stuff
• Head Carver doesn't have any work power
• Non-EPIC chars shouldn't be able to jump
• Characters walk slowly on sinkholes again
• Dio can't WRY when sleeping or walking carefully
• Upper arms won't show when wearing Kowaii Wiku Mask
• Multiple Steves can now use 1 crafting table without glitches
• Upper arm getting invisible when dodge while viewing from back
• Jumping doesn't make Wmwa move faster on roads or slower on web and sinkholes
• Steve won't do actions while holding/pressing space if he's equipped with Fist


[Added]
• Greatly optimized the mod! Now it's like ~35MB smaller meaning I can add more content in the future :)
• Asste has her own crafting tab for her balloons
• Steve now thinks again when near a crafting table


[Changes]
• Compass has no durability
• Deerclops Eyeball is edible again
• Steve takes his time while eating now
• Long Stalagmites 50% smaller obstacles
• Shortened time window to do backstep dodge
• Logs make wood sounds when moved in inventory
• Asste takes sanity penalty from eating bad food
• Lowered Dio's WRY screen shake and speed boost by 10%
• Cannot preform slides or backstep dodge while on a sinkhole
• Players will move more in sync with the player's head they're mounting
• Players can only mount other players and not mobs like pigmen, chester, ect.
• Some Tall Stalagmite may drop steel if "Game Difficulty" is higher than "Easy"
• Captured WeeMactusk doesn't give walrus tusk as loot and doesn't sleep at night
• Rebalanced various crafting recipes (disabled if "Game Difficulty" is on "Easy")
• Steve gains full saturation equal to the hunger value of the food he ate instead of half
• Flowers can be highlighted even if not standing on them if "Game Difficulty" is on "Easy"
• Steve's items when dropped won't randomly go further or less further and should drop around the same area
• Steve gains 2.5 sanity per craft instead of 3, but he gains 2.5 more sanity if he crafts while near a crafting table
• Steve's max saturation's now the same as max hunger. Meaning at full saturation it would 1 minute until his hunger drains
• Icebox and chests have more space, torch last twice as long, and most tools are more durable if "Game Difficulty" is higher than "Easy"
• Steve can't craft keyblades or wormwood's items, he can no longer craft ancient and magic items at the crafting table, and crafting table is smaller now