Arma 3
arma.warfare - Ihantala [Sector Control]
15개 중 1~10개 표시 중
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업데이트: 2020년 5월 29일 @ 오후 2시 40분

업데이트: 2019년 12월 3일 @ 오전 11시 50분

업데이트: 2019년 11월 23일 @ 오전 11시 42분

업데이트: 2019년 10월 11일 @ 오후 12시 25분

업데이트: 2019년 9월 17일 @ 오전 11시 57분

업데이트: 2019년 9월 11일 @ 오전 10시 04분

업데이트: 2019년 8월 25일 @ 오전 1시 56분

업데이트: 2019년 5월 6일 @ 오후 2시 05분

업데이트: 2019년 5월 6일 @ 오후 12시 40분

업데이트: 2019년 4월 14일 @ 오전 10시 07분

Changelog 1.5.0 - 1.6.0

DRONE:

Call in a drone. There will be a cool down between each time you can call in a drone. The drone will be controllable as a normal drone once requested, and you will be able to send it back to its respawn point (edge of the map, same as spawned helicopters) and despawn it.

RANK:

Rank is currently based on your kills since last death and affects the skill level of your squadmates and how much you affect manpower generation in the sector you are in.

Now it will be affected by the kills of your whole squad since your last death, and you will lose points if any in your squad dies. So more tightly connected to squad management.

Rank will affect the allowed size of your squad. (private: 4, Sargent: 6 etc.)

MANPOWER DROP:

Whenever manpower is dropped, as in a player carrying it is killed, a vehicle carrying it is destroyed, a small ammo box is spawned with the manpower in it. a marker on the map will spawn, visible to everyone that shows the amount and location of the manpower. After 3 mins the manpower will start to deteriorate by one point per 10 seconds. So recovering lost manpower is time critical, and also dangerous seeing your enemy also see the marker.

If a player is killed an ammo box is spawned with the penalty amount in it. So if you are killed, and you lose 30 manpower, a box will spawn where you are killed with 30 manpower (+ what you were carrying) so you can recollect, but so can whoever kill you.