Space Engineers
Daily Needs Survival Kit ( DNSK - Mk 4.2 )
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Обновление: 15 окт. 2024 в 13:47

fixed emissive's in scripts for animations and lighting , Keen changed them from Static to entity name addressing.

Updated copyright docs for 2024/25

Обновление: 15 окт. 2024 в 13:28

Changed MyCubeBlockEmissive static class to an instanced class.
Updated Init method in CubeBlock classes to use instanced version instead.

Обновление: 19 окт. 2021 в 9:56

Обновление: 19 окт. 2021 в 9:46

water tweaked again, was too efficient in recycling from previous change.

Added Food processor ability to manually recycle grey water at low efficiency vs water recycler.

Обновление: 19 окт. 2021 в 9:36

updated cloned meats to use an iron and nickel ingot vs component plates ( as requested )
Water tweaks
Update to DRM system

Обновление: 19 окт. 2021 в 9:09

tweaks to food system, pre icon change over prep

Обновление: 1 юни 2021 в 11:20

fixed noms trigger to auto to full index error, rebalanced tofu vegie to other vegies

New DRM mk 3 code added to system in additions to mk1 and mk 2

Обновление: 26 май 2021 в 12:04

changed noms to trigger only when you first sit and not maintain constant eating

removed extraneous files from past changes and updates, updated DRM codes and checksums, updated subtype id checks, further script optimizations, mod id check updated, foreign language dlc compatibility updated ( bed, noms use )

Обновление: 26 май 2021 в 11:57

test again

Обновление: 26 май 2021 в 11:51

reverted to bes tag version, deemed that beds and noms are the only 2 required overide tags for other languages, nobs triggers the waste dump same as toilets and bathrooms. using the name and posture change checks together cause the script to fail.