A Hat in Time

A Hat in Time

Silph Co. Fan Pack
Showing 21-30 of 37 entries
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Update: 26 Aug, 2019 @ 11:12am

Update 2.7: Fixed Player Effects not showing on Hats.

Update: 18 Aug, 2019 @ 6:56am

No update version. Updated to add Hat Flair tag.

Update: 25 May, 2019 @ 12:46pm

Update 2.6:
1. Fixed Hookshot chain not being shown with mod weapons.
2. Added Badge sockets for hats added in the previous update.
3. Added new overrides for Ice Hat Flairs.

Update: 23 May, 2019 @ 11:09am

Update 2.5: Fixed Virtual Flairs using different sockets.

Update: 23 May, 2019 @ 10:43am

Update 2.4: Added Virtual Flairs for Vileplume and Omastar, added Staraptor's Head as Sprint Hat Flair.

Update: 22 May, 2019 @ 2:30pm

Update 2.3: Fully re-compiled and set up materials, added 2 new flairs - Snover's Mountain and Snorunt's Cloth as Ice Hats. Also now some of the hats have overrides, and if you wear them you can see some effects differently. Poryscooter Badge was deleted as its functionality was combined with Silph Co. Building Flair.

Update: 18 May, 2019 @ 1:02pm

Update 2.2: Fixed weapons having umbrella texture.

Update: 17 May, 2019 @ 8:43pm

Update 2.1: Re-cooked mod for Nyakuza Metro.

Update: 16 Mar, 2019 @ 7:25pm

Update 2.0: Ziii! Eh? Peeeeck! That's probably the biggest update for the mod since it includes 5 (5!!!!) new flairs:
1. Shiftry's Hair for Ice Hat
2. Pupitar Mask for Time Stop Hat
3. Dialga's Crown for Time Stop Hat
4. Scizor's Claw for Brewing Hat
5. Feraligatr's Head for Sprint Hat
I also changed description for almost every hat to reflect the real in-game information. For example, now you can understand what move Pokemon uses when you activate a hat.

Update: 11 Mar, 2019 @ 1:48am

Update 1.7: The standalone hats are now also flairs to vanilla hats, and if you need the legacy hats, you can activate them in the mod config.