Arma 3
Vurtual's Ships
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更新:2020 年 8 月 9 日 @ 下午 3:29

Added: alpha build of the Littoral Comabt Ship. Still many issues to work out, and many features missing.

更新:2020 年 7 月 30 日 @ 下午 2:26

Experimental "anchor" function for the destroyer: makes it effectively a static ship. Can be toggled on and off.

更新:2019 年 11 月 22 日 @ 下午 4:02

Fixed binarization issues with the last patch.

更新:2019 年 11 月 22 日 @ 下午 12:55

更新:2019 年 11 月 22 日 @ 上午 8:06

Removed ForceFlagTexture from the ships., so they won't have flags by default .
Fixed passengers clipping through the roof of the landing ship.
Excluded ship "hull" parts from grad persistence, just in case.

This is a test of building+binarizing+publishing mods on linux, so let me know if anything breaks horribly.

更新:2019 年 1 月 28 日 @ 下午 4:35

Increased the top speed of the cruise missiles to better match the real Tomahawk.
Added an armed version of the landing ship: 3 bushmaster guns, night vision equipped, with a 360 degree version of its navigational radar. Doesn't come with armor.
Added laser guided rounds for the Mk45 gun, and enabled laser targeting (unguided) for the standard HE rounds.

更新:2018 年 11 月 30 日 @ 上午 7:29

Tweak to cruise missiles: they now have a countermeasure immunity of 0, meaning anything with countermeasures can immediately break the missile's lock. This is to indirectly emulate the fact that the cruise missiles weren't designed to track moving targets. Designated lasers are unaffected.
Added RIM-66 missiles as an anti-air/anti-ship missile. They have longer range than the RIM-162, but you can't carry as many. They also can lock onto moving ships.
Added countermeasures to the destroyer.
Added a small boat handling crane to the destroyer, primarily for launching/retreiving zodiacs/etc, and for receiving supplies.
Added extra "climb to top" actions on the destroyer, one for each of the side stairs, and one to the stern of the ship to get out of the water.
Known issues: designator lasers can't "hit" the destroyer(geometry/size bug?). A vehicle loaded into the back of your destroyer is considered not moving, and can be easily locked on by a cruise missile.

更新:2018 年 11 月 28 日 @ 下午 3:35

Added flags to the ships. Civilian container ship does not show a flag by default. Use "forceFlagTexture" to set it.
Added CSAT and AAF reskins of the destroyer and landing ship.
Tweaked destroyer sensors(8km passive radar locking, 16km maximum radar range).
Added helipad attachto actions and "climb to top" (stairs) action for the destroyer helipad area.
Tweaks to destroyer captain/VLS cameras, WIP.

更新:2018 年 11 月 26 日 @ 上午 8:18

Searchlights are now part of the commander's turret and are controlled by the commander directly.
Fixes to the markerlights on the container ship.

Added the destroyer from Arma 2 (the kind-of-Arleigh-Burke-class one).
Destroyer has a mk45 naval gun(in direct fire mode, not artillery), 2 M242 25mm chainguns, a phalanx CIWS, and 96 Mk41 VLS cells.
The VLS cells are Dynamic Loadouts enabled, grouped in to 8 cells per loadout slot. Can use any mixture of 8x cruise missiles, 8x cluster cruise missiles, or 32x RIM-162 anti-air missiles.
The cruise missiles aren't designed to target ships, and won't lock on moving objects, but due to limitations will still track a ship after it starts moving after launch.
The destroyer also has VIV transportation on the helipad, though launching a helicopter from VIV doesn't work. You can land on the helipad, but your helicopter might blow up at some point.

更新:2018 年 11 月 21 日 @ 下午 12:12

Small visual improvements to the landing ship.

Added an even more experimental cargo ship, it has an absolutely massive VIV area, and is 300 meters long. You can sort of land planes and helicopters on it too, with some measure of explosions. Use a mod like the ACE interaction menu expansion to allow you to get in vehicles on the move, or you won't be able to get back in to your helicopter when the ship is moving.

Added a big cargo crane. Use it to load the cargo ship, or whatever you want. 200 ton capacity.