Garry's Mod

Garry's Mod

Expanded Half-Life 2 Weapons
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Update: 21 Jun, 2019 @ 8:24pm

Update: 21 Jun, 2019 @ 8:16pm

Update: 21 Jun, 2019 @ 6:25pm

Update: 12 May, 2019 @ 1:46pm

Fixed world models (props) of weapons not showing the proper body group when spawned on the ground. Also added ironsight compatibility for Clockwork to more guns. Not all guns have proper compatibility yet.

Update: 8 May, 2019 @ 1:17pm

Fixed viewmodels not using bodygroups, adjusted some stuff to make setting of zoom easier, and slowly adding iron sight support ONLY FOR CLOCKWORK. Won't work outside of Clockwork.

Update: 23 Dec, 2018 @ 8:51pm

Huge update adding a ton of guns and some new ammo types, specifically .338 Lapua and .50 BMG.

Update: 22 Dec, 2018 @ 9:56am

HoldTypes have been fixed a bit to be less crappy.

Update: 16 Dec, 2018 @ 11:05am

Added penetration. Penetration depends on the material being penetrated, amount of material penetrated, and the caliber of the firearm. Damage is reduced depending on the material, and the exit direction is erratic unless a high caliber is used or weak material is penetrated. Also added three new .45 ACP weapons: THe UMP45, KRISS Vector, and a modified KRISS Vector called the ModIII

Update: 12 Nov, 2018 @ 3:57pm

Updated to change the world model's bodygroups to correspond with the view model when in use.

Update: 11 Nov, 2018 @ 10:07pm