Insurgency

Insurgency

Operator the Game (Assets)
目前顯示第 21-30 項,共 109 項
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更新:7 月 8 日 @ 下午 7:19

Changelist for next update:
Low Aimpoint for weapons with a natural raiser/HandGuard (exp: Famas)
Flash Hidder for every Rifle and SMG
Compensator and Muzzle Break for most rifles

更新:7 月 5 日 @ 上午 12:06

world weapon model shader fixes
new glass for house

更新:6 月 28 日 @ 上午 9:15

更新:6 月 20 日 @ 下午 10:13

face fix and more

更新:6 月 14 日 @ 上午 9:18

更新:5 月 21 日 @ 下午 7:25

-Five Seven has Red Dot (last update)
-World models fixes related to sights
-P90 won't show MP5 parts anymore
-world models fixes related to grips
-Changes to ACOG (they were working fine, but now they are in the correct scale, mostly)
-Changes to D-EVO, the red dot on it will now fire more correctly
-No More "Bridging" on D-Evo sight for AR-15.
-More guns has acess to D-evo sight

更新:5 月 17 日 @ 上午 7:18

So many great updates from Gerfand!

更新:5 月 10 日 @ 上午 4:20

-Holosun is now 4 points, best cost for laser + sight combo, however its is slow on draw, and weights more than other sights
-Added Flashlight, and AN-Peq to MK-17, after it was fixed
-CZ-75 does not have floating supressor anymore
-Lasers on Holosun and AN-Peq are actually emiting from where they should be
Minor:
-Ammo context, 556 FMJ and 762 FMJ named M193 and M80 respectivelly (its what they are)
-Some UI with lacking texture now have them
-Sounds changed to easier ID what caliber being fired (FN-57, Model 10, USP and Vector)
-Class name changes for IAD PVP
-Fixes to classes pre builts (leader starts with vest so you won't simply eject your cache detonator by forgetting/not changing it)

更新:5 月 4 日 @ 下午 11:12

更新:4 月 30 日 @ 上午 7:35