Killing Floor 2
KF-KF1_Wyre
Показване на 1 — 4 от 4 постъпления
Обновление: 14 ноем. 2018 в 11:50

- improved collision on many objects and areas
- guaranted MKB42 and armor in bunker 1st floor with regular spawning rate

Обновление: 11 ноем. 2018 в 8:54

- reduced max draw distance for foliage
- combined trees in bigger meshes for optimisation

Обновление: 10 ноем. 2018 в 14:12

- zeds should not get stuck in spawns anymore
- improved navigation to waterfall trader
- improved doors positions and opening
- improved abandonned house's stairs collision
- improved collision with walls in abandonned mine
- made custom SFX to be played in stereo
- can't get stuck anymore behind bunker entrance near spawn
- added multiple invisible stairs to improve navigation
- collision improvement on various objects
- improved box climbing to access bunker's roof
- added more ammunition spawn in the forest
- added missing doors
- added missing transparent plastic panes
- added missing tags
- added missing xrays
- added a few crappy blood decals

Обновление: 8 ноем. 2018 в 16:15

- Initial release