RimWorld
Combat Training
23件中 1-10 を表示
< 1  2  3 >
更新: 2020年11月2日 @ 10時18分

[Auto-generated text]: Update on 11/2/2020 1:18:39 PM.

更新: 2020年11月2日 @ 10時06分

[Auto-generated text]: Update on 11/2/2020 1:06:48 PM.

更新: 2020年3月4日 @ 18時29分

[Auto-generated text]: Update on 3/4/2020 9:29:29 PM.

更新: 2020年3月4日 @ 18時25分

[Auto-generated text]: Update on 3/4/2020 9:25:33 PM.

更新: 2020年1月18日 @ 16時09分

Enhancement (1/18 - by Borattata): Pawns will no longer endlessly try to train combat once they've reached their learning saturation for the day (unless the skill decays an additional 3000xp during the day).
Bug Fix (1/18 - by aph3rson): Bullets no longer echo.
Enhancement (1/18 - by aph3rson): BB gun has a new slick blue color.
Enhancement (1/18 - by Heremeus): Guests will no longer use the training dummies when using Hospitality mode.
Enhancement (1/18 - by AtomicGu): Chinese Simplified translation added.

更新: 2019年5月20日 @ 17時25分

[Auto-generated text]: Update on 5/20/2019 8:24:58 PM.

更新: 2018年10月29日 @ 17時33分

[Auto-generated text]: Update on 10/29/2018 8:33:01 PM.

Combat training dummies now have hit chance tool tips

更新: 2018年10月29日 @ 15時27分

[Auto-generated text]: Update on 10/29/2018 6:27:48 PM.

AI can no longer generate with training weapons.

更新: 2018年10月29日 @ 14時28分

[Auto-generated text]: Update on 10/29/2018 5:28:22 PM.

• Colonists will automatically try and equip a training weapon if there is one near the dummy they are going to train on (the weapons don't need to be on a shelf or in a zone).
○ ○ The colonist will try and pick up a training weapon of the same type that they are holding (melee or ranged).
○ ○ If they are not carrying a weapon, they wil try to equip a melee training weapon.
○ ○ If a colonist can't find a training weapon of the same type they are holding, they will try and find a melee training weapon first and then a ranged training weapon.
• Colonists will requip their original weapon after done training, unless drafted or forced to do other work.
• While training, colonists will take a quick break to check for other jobs or satisfy needs. This causes them to switch back to their old weapon and if there are no jobs or needs, the colonist picks up the training weapon again and continues training.
• Colonists won't train if their skill level has been saturated for the day (4000xp). For a colonist with burning passion, this takes about 2 hours, for a colonist with passion about 3 hours and for one with no passion, saturation takes all day. Leave your comments about this restriction.

更新: 2018年10月21日 @ 13時54分

[Auto-generated text]: Update on 10/21/2018 4:54:09 PM.

Turned off a debugging error message