RimWorld

RimWorld

Children, school and learning
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Opdatering: 28. jan. 2021 kl. 16:27

Version 1.6.3 (Changes only for Rimworld 1.2+)

- New config-table for per species settings
Some of the existing and some of the new options can be configured per species in this new table.
[Info] The number of children in one birth can be influenced per species. (This is a multiplier for the normal amount that the species itself has configured)
[Info] A trait that is added on birth can be configured for the species.
[Info] Draw- and part-scaling for AlienRaces can also be influenced!
[Info] Some previously hard-coded settings for certain species are now in here by default.

- New config-table for custom hybrid species
With an enabled and matching entry for both parents, a hybrid species can be born. (see the info text in the table-header)
[Info] This was previously only hard-coded for orassan:nekos and lotr:half-elves.
[Info] There is also a new option to show the species('Show species') that is likely to be born from a pregnancy, which is quite helpful when messing around with the new table.

- New config-table for medical conditions(hediffs) to be inherited
(see the info text in the table-header and options)

- New color mixing options, which should add a bit more variation to children.
[Info] I would recommend: '50/50 + slight variation', it is on '50/50 exactly' by default, as this is how it was before

- New option to prioritize traits, if both parents have them.
[Info] It is recommended to also look into one of the mods that lets colonists have more traits, as they are pretty limited by default

- New option 'retry birth on issue' which should be able to preserve the pregnancy in case a mod messes with a successful birth.
[Info] Default:on(!) It tries to determine if a child was created. As I did not have the issue myself, it remains a bit experimental.

- New option to enable a partner dialog when using the medical operation for pregnancies.
[Info] only when using glitter-medicine!.

- New option to block addictions for younger children.
[Info] Default:on(!) when under 5 can be turned off when set to 0 years.

- New option to always show miscarriages, regardless if the pregnancy is visible.
[Info] Default:on(!) to avoid confusion.

- New (experimental) option to hide items related to children or related to school.

- Performance has been improved for a couple of functions that get called very often like drawing AlienRace addons or need_Food.

- The number of children should now always be based on the child-species.

- Info: for those who asked about skill-passions changing etc. I have seen this mod: 'Gain Skill Passions'
It does currently not restrict the changes to a life-stage/age, but maybe that is something that can be requested as an option.

Opdatering: 17. okt. 2020 kl. 14:51

Version 1.6.2 (Changes only for Rimworld 1.2+)

- Very basic support/fixes for FacialStuff scaling (new scaling mode): The face alone should work ok(ish) for children

- AlienRace: Gerzee: Fix scaling for children
- AlienRace: Ratkin: Children should now always be RatkinColonists regardless of their Ratkin parents kind
- AlienRace: Orassan: Neko hybrid is now the default child for human+orassan children (like half elves before)

- Option to disable the use/change of the school-zone/area while school time is active (may prevent some issues with other mods - until I can look into it more)
- Options to ignore gender checks on pregnancy generation (ignore all checks or just for the medical operation)

Opdatering: 14. aug. 2020 kl. 13:25

Version 1.6.1a (Changes only for Rimworld 1.2)

- Optimizations for "Show Hats with Hair" mod positions

Opdatering: 14. aug. 2020 kl. 12:11

Version 1.6.1 (Changes only for Rimworld 1.2)

- AlienRace Color fix

- Orassan & cutebold size adjustment

Opdatering: 14. aug. 2020 kl. 8:33

Version 1.6.0 (Changes only for Rimworld 1.2)

- New scaling mode (You have to use both "enable scaling" and "enable new scaling mode" for it to be active)

The new mode does no longer replace a lot of the drawing routines and should work much better with other mods that change visual stuff, the old mode (only "enable scaling" is still there, but I will remove it once the new mode is proven to work ok)

I tested it with a lot of AlienRaces and a bit of the Pawnmorpher stuff + "HD Pawn Textures" and "Show Hats with Hair" all seem to work with the new mode so far + you no longer need the AlienCompatibility mod that I had for CSL

- New option to show the time remaining to birth in the health-tab (like "show father")

- Added "prioritizeSustains" to the school work (thanks for the info!)

Opdatering: 21. juli 2020 kl. 12:30

Version 1.5.6

- New option: 'Disable handling pregnancies' - it should disable all stuff that would be related to generating them etc.
'Disable Children' should be turned on aswell if used!

- Option to move the school-schedule button if you have problems with other mods etc. overlapping

Opdatering: 22. juni 2020 kl. 16:19

Version 1.5.5

- New option to have a trait that gives natural meditation focus for colony children (default off)

Opdatering: 24. maj 2020 kl. 14:06

Version 1.5.4

- Move "School"-button down to make room for new "Meditation"-button

Opdatering: 31. mar. 2020 kl. 13:37

Version 1.5.3

- Possible fix for some recipes not showing up
- Artificial operation should now be able to find the fiance as a partner

Opdatering: 16. mar. 2020 kl. 15:56

Version 1.5.2

- Option to disable miscarriages from the base-game
- New possible way to load a custom backstory for a PawnKind
(Backstory-Def needs a defName with [PawnKindDefName]_Child_Colony_NewbornCSL for it to be automatically loaded)