Left 4 Dead 2

Left 4 Dead 2

Enhanced Bots - Survivor Edition (Now Left 4 Bots 2 Compatible)
Viser 21–30 av 83 bidrag
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Oppdatering: 17. jan. 2023 @ 16.42

Big change/Potentially Controversial Update:

-Removed the ability for the bots to play without a human present.
Now this change wasn't an easy one to make, and I'm sure plenty would be disappointed by this change. But after careful testing the bots don't behave correctly with this setting enabled, so I have made the decision to disable it.

Oppdatering: 7. jan. 2023 @ 20.55

Small changes

-Bots are blinded for slightly less when vomitted on
-Reactions for pinned teammates improved further

Oppdatering: 1. jan. 2023 @ 22.27

Hotfix

-Survivor bots will now act more realistically when surrounded. They will attempt to knock back the surrounding horde more desperately, rather than focusing one at a time.

Oppdatering: 29. des. 2022 @ 11.22

Hotfix

-Readjusted threat range values some more to make them more balanced and not so eager to snipe things. These values make them more support oriented.

Oppdatering: 28. des. 2022 @ 16.38

Small Hotfix

-Slight adjustment to threat selection.

Oppdatering: 28. des. 2022 @ 15.58

Hotfix

-Slightly decreased reaction times to make them a bit more responsive.
-Adjusted sensitivity to a previous version to make their area scanning more efficient while also toning down their combat sensitivity.

Oppdatering: 26. des. 2022 @ 20.19

Small update

-Bots now have reaction times for saving pinned teammates. No longer instant.
-Bots now affected by Boomer puke and will be blind for 5 seconds.
-Adjusted Bot sensitivity, returned it to default.
-Adjusted some cvars related to pathing.

Oppdatering: 14. des. 2022 @ 10.43

New Update

-No longer uses the gamemodes.txt format, but instead uses vscripts. Much cleaner than the old method.
-Tweaked Survivors healing. Will now be significantly less stingy with healing.

Oppdatering: 1. okt. 2021 @ 11.21

Beep boop

Oppdatering: 5. okt. 2020 @ 8.41

Added two cvars regarding bots usage of melee weapons. They are disabled by default but feel free to edit them to enable them.