Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

The Nether
Näytetään 1–10 / 12
< 1  2 >
Päivitys: 7.9.2020 klo 1.48

v.1.3.0.5

- fixed floating items on the final arena
- added missing Kleer enemy
- added "Disable user break" to the credits cutscene

Päivitys: 7.9.2020 klo 0.32

v.1.3.0.4

- enemies fast lights are not as bright now
- added fast light animation for Blaze
- fixed some camera timings again

Päivitys: 6.9.2020 klo 23.52

v.1.3.0.3

- removed blood overlay from enemies: Slime Small, Slime Medium, Slime Big, Slime God, Blaze
- added fast light to enemies: Slime Small, Slime Medium, Slime Big, Slime God, Blaze
- removed some unused files

Päivitys: 6.9.2020 klo 9.10

v.1.3.0.2

- added "diving" ability to all slimes so they're less likely to get stuck under lava
- added custom barrier near castle so slimes are less likely to get stuck
- added missing Medium Health that was supposed to be before first bridge
- added more Shells between first and second bridges
- fixed some camera timings
- some scripts and anim sets saved as separate files

Päivitys: 5.9.2020 klo 9.16

v.1.3.0.1

- added missing models

Päivitys: 5.9.2020 klo 9.03

Nether Update v.1.3.0.0

* Balance changes:


· Map pickups changes:
 - added more pickups and changed placement of some old ones
 - Desert Hawk changed to Colt
 - MAC-11 removed
 - Grenade Launcher removed
 - Uzis removed
 - Single Shotgun moved to the first bridge instead of MAC-11
 - Double Shotgun added to the second bridge
 - Rocket Launcher added to the castle (instead of Sniper Rifle)
 - Sniper Rifle moved under second bridge
 - Double Shotgun secret changed to Rocket Laucnher
 - Restoration potions can now be picked by all players (“only first player picks” flag removed)
 *except boss one because it respawns
 - vases now spawn random items upon destruction:
   - Small Health
   - Medium Health
   - Small Armor
   - Medium Armor
   - Shells
   - Rockets
   - Sniper Bullets
   - Serious Speed
 - added more vases
 - added Restoration potion and other items spawning during “castle defence” fight


· Map enemy changes:
 - total bats count reduced by about a half (among almost all battles)
 - total Reapers count reduced significantly
 - significantly reduced enemies count in some battles
 - delay between enemy spawns increased in some battles
 - added mini battle just before second bridge
 - added mini battle after picking up sniper rifle
 - some enemy spawns moved
 - removed some enemy spawns
 - added new enemy spawns
 - removed some enemy types : Cave demon, Cucurbito, Vase mimic, Scrapped Walker, Earth Golem
 - after killing final boss all other slimes despawn and stop spawning
 - slimes that are being spawned during final boss fight are ignored in statistics
 - second wave of defending castle removed
 - during both fights near castle slimes are now being launched so they’ll be less likely to get stuck


· Enemies:

Blaze:
 - total health reduced from 150 to 75

Hellhound:
 - total health reduced from 200 to 75
 - required damage for wound animation lowered from 100 to 50
 - bite attack: damage increased from 10 to 20
 - leap attack: damage increased from 10 to 30

Slime God:
 - total health reduced from 20,000 to 12,000
 - mass increased from 100 to 10,000
 - total score reduced from 100,000 to 50,000
 - orb attack:
  - now can’t be destroyed by player
 - mine attack:
  - impact damage increased from 20 to 50
  - range damage increased from 10 to 25
  - damage hot spot increased from 1 to 3
  - damage fall off increased from 5 to 8
  - size increased 2 times
  - stick to the ground and each other instead of rolling
  - visual changes:
   - colour of mesh and effects changed to bright red
   - added red outline
   - sound changed, resembles bomb ticking now
   - sound is louder

Slime (Big):
 - mass increased from 100 to 10,000
 - upon death spawns one medium slime

Slime (Medium):
 - mass increased from 100 to 10,000
 - upon death spawns one small slime

Slime (small):
 - mass increased from 15 to 100

Hellbat
 - total health reduced from 11 to 5
 - size increased 1,5 times

· Items:

Restoration Potion:
 - duration reduced from 20 seconds to 15 seconds
 - healing per second increased from 4 to ~6,7 (from 80 health in total to 100 health in total)


* Map changes:
 - placement of some objects on the map changed slightly
 - added tower near second bridge
 - added rock falling at the second bridge to prevent players to go back (at the beginning of “castle approach” battle)
 - added portal to the second bridge before rock


* Visual changes:
 - updated blaze particle effects
 - reduced bloom
 - lava illumination reduced
 - overall map brightness increased
 - reduced lava veins illumination on the final boss arena
 - added fog to the final boss battle
 - added heat shimmer effect
 - added orange outline to the Slime God
 - added illuminated icons above items on the final arena (to find necessary item more quickly during the fight)
 - changed lava sound


* Other changes:
 - restoration potion script changed completely but potion functions the same way as before
 - added camera after picking up switch piece
 - added camera after using repaired switch
 - updated Netricsa messages for some enemies
 - movement speed inside bastion with switch reduced

Päivitys: 14.12.2018 klo 2.18

v.1.2.3.1

- fixed critical bug

Päivitys: 14.12.2018 klo 1.42

v.1.2.3.0

- fixed bloom

Päivitys: 27.9.2018 klo 22.26

v.1.2.2.2

- fixed critical bug: added missing files
- removed 3 unused enemies

Päivitys: 27.9.2018 klo 4.52

v.1.2.2.1

- fixed music after boss fight