RimWorld

RimWorld

Slave Outfits [1.6]
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Update: 14 Oct, 2019 @ 9:53pm

V1.4.9 10/14/19

Changed insulation and armor from manual values to material multipliers.

Update: 13 Oct, 2019 @ 12:12pm

V1.4.8 10/13/19

Improved clothing insulation values a bit. Most apparel should now provide some heat protection. Vastly improved the spacer outfit's (uniform + helmet) temperature protection: On a default human it will protect up to ~132°F(56°C) and down to 7°F(-14°C).

Update: 30 Mar, 2019 @ 10:07pm

V1.4.7 3/30/19

Added and changed clothing insulation. Now you can actually use them outdoors in places with weather that isn't mild.

Update: 25 Jan, 2019 @ 4:04pm

V1.4.6 1/25/19

Unfixed config non-errors. All is well.
Updated targetVersion (depreciated) to supportedVersions in About.xml

My game seems to have been loading the mod twice. Not particularly sure why. Just glad it's fixed now. >.>

Update: 25 Jan, 2019 @ 3:48pm

Update: 25 Jan, 2019 @ 3:47pm

[Auto-generated text]: Update on 1/25/2019 3:47:26 PM.

Update: 15 Jan, 2019 @ 3:09pm

V1.4.5 1/15/19

Fixed config errors.

Changed name of neolithic clothes.
tier 1 ragged dress -> slave rags. tier 2 ragged dress -> servant outfit.

Cleaned up description grammar.

Update: 13 Jan, 2019 @ 4:50pm

V1.4.4 1/13/19

Disabled the ability to build the workbench added by the mod. Added recipes to vanilla tailoring benches & smithies.


Balanced resource costs to make clothes.

Old cost -> New cost

Neolithic 20/40 -> 75/85

Medieval Poor/Fine
Cloth 40/60 -> 80/80
Leather 10/30 -> 20/40

Victorian 110/150 -> 120/160

Industrial 90 -> 120

Spacer Unchanged

Update: 19 Oct, 2018 @ 6:19pm

10/19/18
Recompiled for Rimworld Version 1.0

Update: 4 Oct, 2018 @ 3:17pm

Fixed typo in texture name for the Hulk body type Coverall. Now the texture will look right when they are facing east or west.