Space Engineers

Space Engineers

Modular Encounters Systems
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Oppdatering: 8. mai 2023 @ 20.06

2.69.7
- Attempted another Planet Filters fix
- Attempted fix for some NPC factions not appearing neutral when they should (factions already added to world will need to use ResetReputation debug chat command)
- Attempted fix for Suit Upgrade stations on client sessions

Oppdatering: 7. mai 2023 @ 18.55

2.69.6
- Added option to allow Store blocks to be usable by anyone prespawn (manipulations)
- Added potential fixes for Suit Upgrade system and non-host clients.

Oppdatering: 1. mai 2023 @ 13.53

2.69.5
- Added Heartbeat for behavior diagnostics
- Action: ChangeBlocksShareModeAll
- Action: ChangePlayerCredits now operational
- Refactored existing implementation in TriggerSystem to properly allow PlayerNear/Far to pass player data to actions via Command
- Fix for StoreProfiles orders not having credits onhand in faction for transactions.
- Added warning for spawns outside 6500000m from world center (engine precision loss)
- Fixed CleanupUnpoweredOverride in cleaning system

Oppdatering: 24. apr. 2023 @ 14.51

2.69.4
- Fixes for store block selling items and owner not having enough credits for sale
- Fixes for cleanup sometimes catching player grids if they're connected (landing gear, connector, rotor, etc)
- Fixes for duplicate entries in config PlanetFilters

Oppdatering: 23. apr. 2023 @ 17.15

2.69.3
- Added potential fix for Save As not copying over Config settings correctly

Oppdatering: 23. apr. 2023 @ 14.05

2.69.2
- Actions to Enable/Disable autopilot control of thrust/gyro
- Manipulation profile options to automatically set Doors to "Anyone can Use"
- Manipulation profile options to automatically set Connectors to Trading Mode
- Final tweaks / fixes to Store Profile, Shipyard System, and Suit Upgrade System.
- More CptArthur Event Stuff.

Oppdatering: 18. apr. 2023 @ 18.46

2.91.1
- Added Grid Takeover to Upcoming Shipyard System
- Addressed crash in BotSpawner
- Addressed NRE in CoreBehavior
- Reworked item limits for Store Profiles
- Uploaded stuff CptArthur added, I think.

Oppdatering: 13. apr. 2023 @ 10.33

2.69.0
- Behaviors can now create SafeZones
- AiEnabled and WeaponCore APIs updated
- Strike Behavior can now manually switch between Approach and Engage using Triggers
- Strike now has an Engage Max Time value in Autopilot
- Improved Behavior Gyro Rotation (doesn't overcorrect as much)
- Added fix for autopilot not properly handling UseFlyLevelWithGravity when behavior subclass is changed.
- Target profile can now use Min/Max Air Density
- Ability to target specific player ids in chat broadcasts added (CptArthur)
- Store Block profiles can be added to store blocks via behavior trigger/actions.
- Reset Static Encounter action for behaviors (CptArthur)
- Save Player Identity (Local and Sandbox) for behavior actions (CptArthur)
- Global Event System early implementation (CptArthur)
- Fixed some bugs with Trigger conditions and booleans/counters
- Trigger condition can check player reputation (CptArthur)
- Player filter profile added for use with Triggers (CptArthur)
- Commands to mass enable/disable all spawntypes
- Better warning system when using incompatible game settings.

There's probably other stuff I'm forgetting as well, and there's going to be a lot that needs to go into documentation for this.

Oppdatering: 2. apr. 2023 @ 10.31

- Added WeaponCore integration code for initial upcoming tests
- Reworked mod communication between WC API

Oppdatering: 27. mars 2023 @ 10.16

- Combat phase notifications off by default when starting a new world
- Preparations for larger update when SE 1.202 drops
- Removed all references to Flat Earthlike