XCOM 2
[WOTC] WSR Weapon Skin Replacer - Core
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更新: 2022年9月8日 @ 18時37分

Weapon info printout will now also specify weapon category and inventory slot.

更新: 2022年3月13日 @ 11時14分

Fixed SET_ARMOR_CLASS command so it actually works.

更新: 2021年12月22日 @ 2時55分

Fix for the previous update making all replaced weapons invisible.

更新: 2021年12月21日 @ 22時48分

SCALE parameter of the WEAPON_REPLACEMENT now works for both males and female. Female weapon scaling is always taken into account.

更新: 2021年3月20日 @ 12時12分

Fixed an inconsequential error that caused a log warning.

更新: 2021年2月9日 @ 22時56分

Removed the ADD_ATTACHMENTS command, it was broken and I had no patience to fix it. Use the Template Master to set up visual weapon attachments.

更新: 2021年1月2日 @ 12時14分

DEFAULT_ATTACHMENT command now has two additional parameters:

ATTACH_TO_PAWN - determines whether the attachment should be attached to the unit holding the weapon (true), or the weapon itself (false / default).

IMAGE - path of the image overlaid on top of weapon's inventory image when the default attachment is attached to the weapon.

DEFAULT_ATTACHMENT will now automatically replace an existing attachment on the weapon, if it already has one in the specified socket.

ATTACHMENT_REPLACEMENT now has three additional parameters:

REPLACEMENT_ICON - "green" icon overlaid on the weapon's iventory image if this visual weapon attachment is attached to the weapon.

REPLACEMENT_INV_ICON - weapon upgrade inventory icon for this weapon.

REPLACEMENT_CAT_ICON - small category icon displayed in the corner of the weapon's inventory image when the upgrade is attached to the weapon.

更新: 2020年11月22日 @ 12時28分

更新: 2020年11月22日 @ 12時20分

New parameter for CHANGE_TEMPLATE command: BLACK_MARKET_SELL_PRICE

Used to set a sell price on black market (duh). Only finite items with sell price above zero can be sold.
You can set the price to zero to prevent the item from being sellable.

更新: 2020年10月12日 @ 17時44分

ANIMSET_REPLACEMENT command now has a ATTACH_TO_CHARACTER_TEMPLATE parameter.
If true, the specified SOLDIER_ANIMSET_PATHS and SOLDIER_FEMALE_ANIMSET_PATHS will be added directly to the specified character template rather than to a weapon template.

Example use:
+ANIMSET_REPLACEMENT=(ACCEPTOR_TEMPLATE = "Muton", ATTACH_TO_CHARACTER_TEMPLATE = true, SOLDIER_ANIMSET_PATHS[0]="Muton_ANIM.Anims.AS_Muton_Grenade")