Haydee
ARC
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Ενημέρωση: 2 Οκτ 2019 στις 23:13

A long overdue attempt at fixing the incompatibility with other mods and menu changes.

It was previously bugged because this mod also had a copy of all the original Haydee maps.
When i would upload they would automatically be pulled along with my scenes, so i thought they were supposed to be there.

By the time i learned that was wrong it was very far into development; I deleted a map once and people lost saves. I didn't want to do that to anyone again so never got around to fixing this.

I'm sorry to anyone that loses save data.

Ενημέρωση: 8 Οκτ 2018 στις 10:25

Attempted to make first Blue orange key more consistent. fixed a door in Black (Ty inXung)

Ενημέρωση: 4 Οκτ 2018 στις 17:52

Fixed counter for Orange Entry Resetting when leaving and reentering (TY leekoTYPE)

Ενημέρωση: 22 Σεπ 2018 στις 18:11

Fixed a floating light. Remade Orange spin room with different Director Logic to work on all systems. (Ty Daknaar)

Ενημέρωση: 21 Σεπ 2018 στις 22:45

Fixed Blue Core not working after the recent update to the main game (Ty inXung)

Ενημέρωση: 21 Σεπ 2018 στις 20:19

Fixed small error with pink puzzle
Fixed being able to skip Yellow jump puzzle (Ty inXung)
Finished Orange area.
Maps are complete yay

Ενημέρωση: 20 Σεπ 2018 στις 22:07

Fixed Power turning off in Green area if you leave the section after powering it (Ty Dankaar)

Ενημέρωση: 19 Σεπ 2018 στις 21:43

Small Changes

Raised platform for 3rd receiver in Blue area again (didnt realize Haydee was Elastigirl and could get up even when its well above her)
Lights for cable car are now slightly yellow
Fixed a blue block being ungrabable
Fixed one of the cable car buttons showing up when the car isnt there
Changed a bunch of lighting
Added sound to grates in green area linked to white key readers.

Ενημέρωση: 19 Σεπ 2018 στις 1:46

Trivial stuff
Changed some more lights
Added a sound to a door missing one in the Pink area
Added Snowflake decal above door to Teal area

Ενημέρωση: 19 Σεπ 2018 στις 0:35

Lots of small things
Fixed a broken door and box missing "Key" component allowing it to be unlocked.
Adjusted lighting in Yellow area
Added a few more sounds to Yellow area
Fixed incorrectly spawning bots in Yellow area
Removed a green key (now there is not an extra)
Changed readers near Green Save and up to Red area to White (this prevents being able to "skip" unpowered area of Green area)
White keys are in Green Pillar Puzzle and Green Falling Mine Puzzle