RimWorld
Pawn Rules - Food policies and more
Mostrando 11-20 de 33 aportaciones
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Actualización: 24 OCT 2019 a las 7:56 a. m.

v1.3.0
- Pawns should now properly respect food rules for inventory and deliveries
- Assign tab is no longer replaced, this should now play nice with other mods
- Presets sorted by name

Actualización: 19 NOV 2018 a las 8:17 a. m.

v1.2.5
- Fixed 'Allow any food when training'

Actualización: 11 NOV 2018 a las 11:33 p. m.

v1.2.4
- Added null check on food categories for potentially uncategorized modded foods

Actualización: 10 NOV 2018 a las 5:46 p. m.

v1.2.3
- Fixed import/export button not displaying
- Fixed incorrect ruleset applied to new pawns when default rules are unrestricted

Actualización: 9 NOV 2018 a las 6:05 a. m.

Updated to v1.2.2
- Renamed Ingestible policy back to Food policy
- Added new global option "Allow drugs to be restricted" which will include drugs in food policies (default: OFF)

Actualización: 8 NOV 2018 a las 11:51 p. m.

Updated to v1.2.1
- Renamed Food policy to Ingestible policy
- Ingestible policy now includes all ingestibles including drinks from other mods

Actualización: 1 NOV 2018 a las 10:17 a. m.

v1.2.0
- Built for RimWorld 1.0
- Hides and overrides 1.0 Food Restrictions
- Modified Assign tab to show rules (and hide 1.0 food restrictions)

Actualización: 29 SEP 2018 a las 7:47 p. m.

v1.1.6
- Added compatibility with Prison Labor

Actualización: 23 SEP 2018 a las 6:04 p. m.

v1.1.5
- Fix for non-artisan's trying to build non-objects (such as floors)

Actualización: 20 SEP 2018 a las 11:00 p. m.

v1.1.4
- Better optimization of data
- Re-fixed "Could not find player faction bug"
- Added support for upcoming version of RimHUD (if used)