Divinity: Original Sin 2

Divinity: Original Sin 2

LeaderLib - Definitive Edition
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更新:2020 年 10 月 30 日 @ 下午 1:10

1.7.7.0

Changes
  • Fix for a wrong param order when setting client character data.
  • Added a new visual element system for setting visuals on specifically registered characters when armor is equipped. This allows custom origin characters to have unique visuals for armor for instance.

更新:2020 年 10 月 20 日 @ 下午 1:35

更新:2020 年 10 月 20 日 @ 下午 1:15

1.7.6.0

Changes
  • Fix for tooltip tags not being reformatted after creating (such as EUO special item boosts not having color).
  • Made sure script-exploded projectiles can't be deflected.
  • Added some checks to make sure items exist before trying to equip them.
  • Flag/tag-started toggle scripts skip toggling the script if the object isn't a character now.

更新:2020 年 10 月 17 日 @ 下午 4:08

1.7.5.1

Fix for tag events potentially locking up the server thread in rare cases, for registered scripts associated with those tags.

更新:2020 年 10 月 17 日 @ 下午 2:46

1.7.5.0

Changes
  • Added a proc for clearing a mod menu entry (old dialogs)
  • Added some lua helpers for getting equipped slots
  • Added a helper for setting a skill cooldown/refreshing the bar in one
  • Tweak so skills can still be swapped if unmemorized skills aren't removed
  • Save global settings if they don't exist
  • Added a fallback for setting client data if the ID is invalid for some reason
  • Slight tweak for checking for "automatically level" text
  • Upped required extender version (v52)
  • Switched around additemstat param order
  • Added a helper for checking if a container has any items
  • Tweak to GameHelpers.Skill.Swap to preserve cooldowns if set
  • Some safety fallbacks for setting client character data
  • Tweaked developer luareset command to always delay it (occasional crash fix)
  • Moved some additional tooltip text to LocalizedText, added a separate tooltip helpers script
  • Tweaked property applying function
  • Tweaked key/table value helper checks
  • Moved tooltip helpers to a new script
  • Tweak to FlagEquals for user/character types
  • Feature syncing tweak
  • Added a feature to fix the Far Out Man tooltip range bug (Cone/Zone skills display their range as +2m in the tooltip, despite their actual range not increasing by 2m).
  • Fixed "Disable User id matching" displaying the wrong text in the dialog redirection menu.

更新:2020 年 10 月 12 日 @ 下午 7:05

1.7.4.1

Changes
  • Fix for incorrectly register trader treasure showing up in other LeaderLib registered traders (ex. Bartering Tweaks books in the Weapon Expansion Strange Machine).

更新:2020 年 10 月 12 日 @ 下午 3:11

1.7.4.0

API Changes
  • If enabled by a mod, LeaderLib now adds the missing rifle requirement text to skill tooltips, if it has a RifleWeapon requirement.
  • Skill listeners now have an additional state: PROJECTILEHIT. Some projectiles may hit but may not fire an actual damage hit, so this is useful for that.
  • Added a helper for applying skill damage directly.
  • Tweaked tooltip overrides to use the client's player for item comparison in the trade window.

更新:2020 年 10 月 9 日 @ 下午 9:07

1.7.3.0

API Changes
  • Added a helper for getting a character's user ID, with a failsafe if it's unset.
  • Tweaks to skip listening for hits until the game is done loading a level (they can fire before it's done).
  • Unlocking inventories is skipped if the level isn't a "game" level (CC/Lobby).

更新:2020 年 10 月 8 日 @ 下午 3:47

1.7.2.1

Changes
  • Fix for mod dialogs between a book and the player being redirected.
  • Fix for storing the selected preset in the preset menu. Some mods check this (Weapon Expansion uses it for the Smuggler's Bag).

更新:2020 年 10 月 8 日 @ 下午 3:45