Divinity: Original Sin 2
LeaderLib - Definitive Edition
81–90 из 359
< 1 ... 7  8  9  10  11 ... 36 >
Обновление: 11 янв. 2022 г. в 16:31

1.7.20.6

Changes
  • Added missing "Ranged" flag check to the "Hit.IsFromWeapon" helper (for ranged basic attacks).
  • Fixed a typo on the BonusWeapon properties applier helper.
  • Added more lifetime error avoidances for the upcoming extender v56 release.
  • Fixed some bouncing for the Mod Settings menu button. Not sure if this was affecting the live version, but essentially the button was created and then sorted to the top for a frame. The fix was to simply add the button before the others (so no sorting is needed).

Обновление: 8 янв. 2022 г. в 19:36

1.7.20.5

Changes
  • Fixed the resistance penetration names not being visible in certain item tooltips (typo preventing getting the right resistance name).
  • Fixed the accept button being weird in the options menu, if the Mod Settings menu is active, and the game thinks there's pending changes from the Graphics menu.

Обновление: 7 янв. 2022 г. в 14:50

1.7.20.4

Changes
  • Fixed an incorrect hit flag check if the Sadist talent was active.
  • Reorganized helper scripts, added various net message helpers.
  • Fixed a negative damage bug in extender v56 (wasn't affecting v55 / the live version).

Обновление: 6 янв. 2022 г. в 19:27

1.7.20.3

Changes
  • Adding further v56 extender compatibility (Only will affect other developers right now).
  • Fixed a hit's skillId not being passed to legacy hit listeners.
  • Fixed a specific condition in ComputeCharacterHit missing the damageMultiplier value that needs to be passed along.
  • Added an additional safeguard for GameHelpers.Client.GetCharacterCreationCharacter

Обновление: 6 янв. 2022 г. в 8:32

1.7.20.2

Changes
  • Implemented some fixes for a few base game stats that use statuses that don't exist (typically just unused enemy skills, like Rain_Oil applying OILED instead of the actual status SLOWED). This is skipped if those stats have been changed by a mod, but otherwise should let GMs or mods that use enemy skills like Enemy Upgrade Overhaul to use these skills.

Обновление: 5 янв. 2022 г. в 7:46

1.7.20.1

Quick fix for the CriticalFlag being set incorrectly (hits should crit again).

Обновление: 4 янв. 2022 г. в 18:31

Quick typo fix (hit.damageMultiplier -> hit.DamageMultiplier).

Обновление: 4 янв. 2022 г. в 18:24

1.7.20.0

Changes
  • Reworked various system for extender v56 support (not public yet).
  • Fixed various typos, both in annotations and code.
  • Added various features for giving names to damage types lacking them in item/skill tooltips (Sulfuric, Sentinel, Pure). Enabled by default.
  • Implemented some minor optimizations by caching function results (primarily skill prototype name to skill id).
  • Added resistance support for Sulfuric damage in damage computation (ComputerCharacterHit).

Обновление: 23 дек. 2021 г. в 14:18

1.7.19.0

Changes
  • Re-enabled extender Physical Resistance bug workaround (apparently this fix isn't live in the current extender version).
  • Fixed explosions caused by BonusWeapon stats creating infinite explosion loops. This is only really relevant for mods that were utilizing this feature, those of which are probably not public yet.
  • Cleaned up Flash (ActionScript 3) scripts.
  • Added various listener types to Game.Tooltip.Extended, allowing mods to customize tooltip requests further.

Обновление: 28 ноя. 2021 г. в 17:10

1.7.18.0

Changes
  • Fixed an issue with global settings loaded from the json file being configured as "inverse" flags if they were enabled, making them unchecked in the menu, despite them being enabled.
  • Fixed a typo in a file name preventing the ST_LeaderLib_LeaderTrader treasure table from working.
  • Fixed "generic" tooltip listeners for the examine UI not firing.