Divinity: Original Sin 2

Divinity: Original Sin 2

LeaderLib - Definitive Edition
Viser 251–260 av 359 bidrag
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Oppdatering: 11. nov. 2019 @ 13.19

1.3.2.0 - Additional

Changes
  • Added various (loopable) circle radius effects, for displaying AoE effects in skills or scripting.
    • LeaderLib_FX_AreaRadius_Decal_Circle_1m_Green_01
    • LeaderLib_FX_AreaRadius_Decal_Circle_1m_Green_Flashing_01
    • LeaderLib_FX_AreaRadius_Decal_Circle_1m_Red_01
    • LeaderLib_FX_AreaRadius_Decal_Circle_1m_Red_Flashing_01
      Note: If using with PlayScaledLoopEffectAtPosition, the actual displayed is half of the scale value. 8.0 scale = 4m, 16.0 scale = 8m. Why this function scales effects like this is unknown, as the circle scales correctly in effects played without the scaling query/call.

Oppdatering: 11. nov. 2019 @ 7.58

1.3.2.0

Changes
  • Tweaked the effects ReCon commands to use LeaderLib's newer "LeaderLib_Recon_QRY_GetParam" queries (allows optional parameters with default values).
  • Added all Weapon Expansion weapon type tags, for mod compatibility.
  • Added new helpers (LeaderLib_Helper_QRY_ItemIsEquippedInSlot, LeaderLib_Skills_CharacterUsedSkill procs).

Oppdatering: 17. sep. 2019 @ 8.58

1.2.9.3

Changes
  • Fix for GUIDSTRING-related casting issues.
  • Added a query for IsDying/IsDead (LeaderLib_Helper_QRY_CharacterIsDeadOrDying).
  • Added more Weapon Expansion icons (preparing for release soon ™).

Oppdatering: 13. sep. 2019 @ 21.03

Oppdatering: 13. sep. 2019 @ 20.26

Oppdatering: 7. sep. 2019 @ 16.02

1.2.9.0

Changes

Force (Push) Helpers
  • New statuses for pushing things around with Force.
    They apply LEADERLIB_FORCE_APPLIED on hit, and are resisted by the LEADERLIB_FORCE_IMMUNE status, or the LeaderLib_ForceImmune tag.
    (LEADERLIB_FORCE_PUSH1 to LEADERLIB_FORCE_PUSH20)

  • New helper for pushing things with Force instantly:
    LeaderLib_Force_Apply((GUIDSTRING)_Source, (GUIDSTRING)_Target, (INTEGER)_Distance)
    Note: Force applied in this way has some post-push logic to make sure things don't get knocked out of bounds.

Misc:
  • New math clamp helper for clamping an integer between a minimum and maximum number.
  • The "leaderlib_addtreasure" ReCon commmand now takes optional parameters.
  • Small optimizations to older code (initial iterator database creation).

Oppdatering: 7. sep. 2019 @ 16.01

Oppdatering: 24. aug. 2019 @ 13.13

1.2.7.0

Changes
  • Crimes created by skill dummies should now be redirected to the source.
  • Added a helper event for unequipping an item.
  • Added a helper for flipping a global flag between enabled/disabled.
  • Added a helper event for sending an item to a character's inventory.
  • Added a helper for checking an item's rune slots.

Oppdatering: 18. aug. 2019 @ 6.44

Oppdatering: 16. aug. 2019 @ 11.44